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📄 mgcengine.pkg

📁 《3D游戏引擎设计》的源码
💻 PKG
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCENGINE_PKG
#define MGCENGINE_PKG

#include "MgcAlphaState.h"
#include "MgcAmbientLight.h"
#include "MgcBezierMesh.h"
#include "MgcBezierPatch.h"
#include "MgcBezierRectangle.h"
#include "MgcBezierRectangle2.h"
#include "MgcBezierRectangle3.h"
#include "MgcBezierTriangle.h"
#include "MgcBezierTriangle2.h"
#include "MgcBezierTriangle3.h"
#include "MgcBezierCylinder.h"
#include "MgcBezierCylinder2.h"
#include "MgcBezierCylinder3.h"
#include "MgcBound.h"
#include "MgcCamera.h"
#include "MgcController.h"
#include "MgcControllerMacros.h"
#include "MgcDirectionalLight.h"
#include "MgcDitherState.h"
#include "MgcFogState.h"
#include "MgcGeometry.h"
#include "MgcImage.h"
#include "MgcLight.h"
#include "MgcLightState.h"
#include "MgcMaterialState.h"
#include "MgcNode.h"
#include "MgcObject.h"
#include "MgcPointLight.h"
#include "MgcPolyline.h"
#include "MgcRenderer.h"
#include "MgcRenderState.h"
#include "MgcRTTI.h"
#include "MgcShadeState.h"
#include "MgcSmartPointer.h"
#include "MgcSpatial.h"
#include "MgcSpotLight.h"
#include "MgcStream.h"
#include "MgcTexture.h"
#include "MgcTextureState.h"
#include "MgcTriMesh.h"
#include "MgcTubeSurface.h"
#include "MgcWireframeState.h"
#include "MgcZBufferState.h"

#endif

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