📄 mgcbeziercylinder.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCBEZIERCYLINDER_H
#define MGCBEZIERCYLINDER_H
#include "MgcBezierPatch.h"
class MgcBezierCylinder : public MgcBezierPatch
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
virtual PatchType GetType () const { return PT_CYLINDER; }
// The 'level' parameter in the tessellation controls the number of
// subdivisions of the boundary curves. The 'cylinder level' parameter
// controls the number of subdivisions of the cylinder edges (default
// value is 0).
unsigned int& CylinderLevel ();
protected:
// Construction. MgcBezierCylinder accepts responsibility for deleting
// the input array. The control point indices for the two boundary
// curves are stored in the input array.
MgcBezierCylinder (unsigned int uiDegree, unsigned int uiIndexQuantity,
unsigned int* auiIndex);
MgcBezierCylinder ();
// tessellation
void GenerateConnectivity (unsigned int uiLevel, MgcTriMesh* pkMesh,
unsigned int& ruiTriangleStart);
unsigned int m_uiCylinderLevel;
};
MgcSmartPointer(MgcBezierCylinder);
MgcRegisterStream(MgcBezierCylinder);
#include "MgcBezierCylinder.inl"
#endif
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