📄 mgcnode.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCNODE_H
#define MGCNODE_H
#include "MgcSpatial.h"
#include "MgcTClassArray.h"
class MgcNode : public MgcSpatial
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// construction and destruction
MgcNode (unsigned int uiQuantity = 1, unsigned int uiGrowBy = 1);
virtual ~MgcNode ();
// children
unsigned int GetQuantity () const;
unsigned int GetUsed () const;
unsigned int AttachChild (MgcSpatial* pkChild);
unsigned int DetachChild (MgcSpatial* pkChild);
MgcSpatialPtr DetachChildAt (unsigned int uiI);
MgcSpatialPtr SetChild (unsigned int uiI, MgcSpatial* pkChild);
MgcSpatialPtr GetChild (unsigned int uiI);
protected:
// allow internal calls to update functions and drawing
friend class MgcSpatial;
friend class MgcRenderer;
// geometric updates
virtual void UpdateWorldData (MgcReal fAppTime);
virtual void UpdateWorldBound ();
// render state update
virtual void UpdateRenderState (MgcRenderState* apkState[]);
// drawing
virtual void Draw (MgcRenderer& rkRenderer);
// children
MgcTClassArray<MgcSpatialPtr> m_aspkChild;
unsigned int m_uiGrowBy;
unsigned int m_uiUsed;
};
MgcSmartPointer(MgcNode);
MgcRegisterStream(MgcNode);
#endif
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