⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mgcbound.h

📁 《3D游戏引擎设计》的源码
💻 H
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#ifndef MGCBOUND_H
#define MGCBOUND_H

#include "MgcPlane.h"
class MgcMatrix3;


class MgcBound
{
public:
    MgcBound ();

    MgcVector3& Center ();
    MgcReal& Radius ();

    MgcBound& operator= (const MgcBound& rkBound);
    MgcBound& operator+= (const MgcBound& rkBound);

    void ComputeFromData (unsigned int uiQuantity, const MgcVector3* akData);

    MgcBound TransformBy (const MgcMatrix3& rkRotate,
        const MgcVector3& rkTranslate, MgcReal fScale) const;

    MgcPlane::Side WhichSide (const MgcPlane& rkPlane) const;

protected:
    MgcVector3 m_kCenter;
    MgcReal m_fRadius;
};

#include "MgcBound.inl"

#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -