📄 mgcbeziermesh.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCBEZIERMESH_H
#define MGCBEZIERMESH_H
#include "MgcGeometry.h"
#include "MgcBezierPatch.h"
class MgcBezierMesh : public MgcGeometry
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// Construction and destruction. MgcBezierMesh accepts responsibility
// for deleting the input arrays.
MgcBezierMesh (unsigned int uiCtrlQuantity, MgcVector3* akCtrlVertex,
bool bUseNormals, MgcColor* akCtrlColor, MgcVector2* akCtrlTexture,
unsigned int uiPatchQuantity, MgcBezierPatchPtr* aspkPatch);
virtual ~MgcBezierMesh ();
// patch access
unsigned int GetPatchQuantity () const;
MgcBezierPatchPtr* Patches ();
const MgcBezierPatchPtr* Patches () const;
MgcBezierPatchPtr Patch (unsigned int uiI);
const MgcBezierPatchPtr Patch (unsigned int uiI) const;
// mesh access
MgcTriMesh* GetMesh ();
// tessellation
void Tessellate (unsigned int uiLevel);
unsigned int GetTessellationLevel () const;
// updates
virtual void UpdateModelNormals ();
protected:
MgcBezierMesh ();
// render state updates
virtual void UpdateRenderState (MgcRenderState* apkState[]);
// drawing
virtual void Draw (MgcRenderer& rkRenderer);
// tessellation
void GetMeshQuantities (unsigned int uiLevel,
unsigned int& uiVertexQuantity, unsigned int& uiTriangleQuantity);
// patch information
unsigned int m_uiPatchQuantity;
unsigned int m_uiTrianglePatchQuantity;
unsigned int m_uiRectanglePatchQuantity;
unsigned int m_uiCylinderPatchQuantity;
MgcBezierPatchPtr* m_aspkPatch;
// tessellation
MgcTriMesh* m_pkMesh;
unsigned int m_uiLevel;
};
MgcSmartPointer(MgcBezierMesh);
MgcRegisterStream(MgcBezierMesh);
#include "MgcBezierMesh.inl"
#endif
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