📄 mgclight.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCLIGHT_H
#define MGCLIGHT_H
#include "MgcColor.h"
#include "MgcObject.h"
class MgcMatrix3;
class MgcVector3;
class MgcLight : public MgcObject
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
virtual ~MgcLight ();
enum Type
{
LT_AMBIENT,
LT_DIRECTIONAL,
LT_POINT,
LT_SPOT,
LT_QUANTITY
};
virtual Type GetType () const = 0;
MgcColor& Ambient ();
MgcColor& Diffuse ();
MgcColor& Specular ();
bool& Attenuate ();
MgcReal& Constant ();
MgcReal& Linear ();
MgcReal& Quadratic ();
bool& On ();
MgcReal& Intensity ();
virtual void ComputeDiffuse (const MgcMatrix3& rkWorldRotate,
const MgcVector3& rkWorldTranslate, MgcReal fWorldScale,
const MgcVector3* akVertex, const MgcVector3* akNormal,
unsigned int uiQuantity, const bool* abVisible,
MgcColor* akDiffuse) = 0;
virtual void ComputeSpecular (const MgcMatrix3& rkWorldRotate,
const MgcVector3& rkWorldTranslate, MgcReal fWorldScale,
const MgcVector3* akVertex, const MgcVector3* akNormal,
unsigned int uiQuantity, const bool* abVisible,
const MgcVector3& rkCameraModelLocation, MgcColor* akSpecular) = 0;
protected:
// abstract base class
MgcLight ();
MgcColor m_kAmbient;
MgcColor m_kDiffuse;
MgcColor m_kSpecular;
MgcReal m_fConstant;
MgcReal m_fLinear;
MgcReal m_fQuadratic;
MgcReal m_fIntensity;
bool m_bAttenuate;
bool m_bOn;
};
MgcSmartPointer(MgcLight);
MgcRegisterStream(MgcLight);
#include "MgcLight.inl"
#endif
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