📄 mgcrenderer.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCRENDERER_H
#define MGCRENDERER_H
#include "MgcCamera.h"
#include "MgcColor.h"
#include "MgcAlphaState.h"
#include "MgcDitherState.h"
#include "MgcFogState.h"
#include "MgcLightState.h"
#include "MgcMaterialState.h"
#include "MgcShadeState.h"
#include "MgcTextureState.h"
#include "MgcVertexColorState.h"
#include "MgcWireframeState.h"
#include "MgcZBufferState.h"
class MgcGPTriMesh;
class MgcNode;
class MgcPolyline;
class MgcTriMesh;
class MgcRenderer : public MgcObject
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
virtual ~MgcRenderer ();
bool IsConstructed () const;
int GetWidth () const;
int GetHeight () const;
MgcCameraPtr SetCamera (MgcCamera* pkCamera);
MgcCameraPtr GetCamera ();
void SetState (const MgcRenderStatePtr aspkState[]);
virtual void SetBackgroundColor (const MgcColor& rkColor);
const MgcColor& GetBackgroundColor () const;
virtual void ClearBackBuffer () = 0;
virtual void DisplayBackBuffer () = 0;
virtual void ClearZBuffer () = 0;
virtual void ClearBuffers () = 0;
void Draw (MgcNode* pkScene);
virtual void Draw (const MgcPolyline& rkLine) { /**/ }
virtual void Draw (const MgcTriMesh& rkMesh) { /**/ }
virtual void Draw (const MgcGPTriMesh& rkMesh) { /**/ }
protected:
// abstract base class
MgcRenderer (int iWidth, int iHeight);
MgcRenderer ();
// state management
virtual void InitializeState ();
virtual void SetAlphaState (MgcAlphaState* pkState) = 0;
virtual void SetDitherState (MgcDitherState* pkState) = 0;
virtual void SetFogState (MgcFogState* pkState) = 0;
virtual void SetLightState (MgcLightState* pkState) = 0;
virtual void SetMaterialState (MgcMaterialState* pkState) = 0;
virtual void SetShadeState (MgcShadeState* pkState) = 0;
virtual void SetTextureState (MgcTextureState* pkState) = 0;
virtual void SetVertexColorState (MgcVertexColorState* pkState) = 0;
virtual void SetWireframeState (MgcWireframeState* pkState) = 0;
virtual void SetZBufferState (MgcZBufferState* pkState) = 0;
// construction
bool m_bConstructed;
// window parameters
int m_iWidth, m_iHeight, m_iQuantity;
MgcColor m_kBackgroundColor;
// camera for establishing view frustum
MgcCameraPtr m_spkCamera;
};
MgcSmartPointer(MgcRenderer);
MgcRegisterStream(MgcRenderer);
#include "MgcRenderer.inl"
#endif
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