📄 mgctrimesh.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCTRIMESH_H
#define MGCTRIMESH_H
#include "MgcGeometry.h"
class MgcTriMesh : public MgcGeometry
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// Construction and destruction. MgcTriMesh accepts responsibility for
// deleting the input arrays.
MgcTriMesh (unsigned int uiVertexQuantity, MgcVector3* akVertex,
MgcVector3* akNormal, MgcColor* akColor, MgcVector2* akTexture,
unsigned int uiTriangleQuantity, unsigned int* auiConnect);
virtual ~MgcTriMesh ();
void Reconstruct (unsigned int uiVertexQuantity,
unsigned int uiTriangleQuantity);
// The reconstruction allows you to change only individual arrays. You
// do this by passing in the current array pointers for any arrays you
// want to preserve.
void Reconstruct (unsigned int uiVertexQuantity, MgcVector3* akVertex,
MgcVector3* akNormal, MgcColor* akColor, MgcVector2* akTexture,
unsigned int uiTriangleQuantity, unsigned int* auiConnect);
// connectivity access
unsigned int* Connectivity ();
const unsigned int* Connectivity () const;
// triangle access
unsigned int GetTriangleQuantity () const;
void GetTriangle (unsigned int uiT, unsigned int& ruiV0,
unsigned int& ruiV1, unsigned int& ruiV2) const;
void GetTriangle (unsigned int uiT, MgcVector3& rkV0, MgcVector3& rkV1,
MgcVector3& rkV2) const;
// updates
virtual void UpdateModelNormals ();
protected:
MgcTriMesh ();
// drawing
friend class MgcBezierMesh;
virtual void Draw (MgcRenderer& rkRenderer);
// triangles
unsigned int m_uiTriangleQuantity;
unsigned int* m_auiConnect;
};
MgcSmartPointer(MgcTriMesh);
MgcRegisterStream(MgcTriMesh);
#include "MgcTriMesh.inl"
#endif
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