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📄 mgcimage.inl

📁 《3D游戏引擎设计》的源码
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

//---------------------------------------------------------------------------
inline MgcImage::Type MgcImage::GetType () const
{
    return m_eType;
}
//---------------------------------------------------------------------------
inline unsigned int MgcImage::GetBytesPerPixel () const
{
    return ms_auiBytesPerPixel[m_eType];
}
//---------------------------------------------------------------------------
inline unsigned int MgcImage::GetWidth () const
{
    return m_uiWidth;
}
//---------------------------------------------------------------------------
inline unsigned int MgcImage::GetHeight () const
{
    return m_uiHeight;
}
//---------------------------------------------------------------------------
inline unsigned int MgcImage::GetQuantity () const
{
    return m_uiQuantity;
}
//---------------------------------------------------------------------------
inline unsigned char* MgcImage::GetData () const
{
    return m_aucData;
}
//---------------------------------------------------------------------------
inline unsigned char* MgcImage::operator() (unsigned int uiIndex)
{
    return m_aucData + uiIndex*ms_auiBytesPerPixel[m_eType];
}
//---------------------------------------------------------------------------

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