📄 mgcbeziertriangle2.h
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCBEZIERTRIANGLE2_H
#define MGCBEZIERTRIANGLE2_H
#include "MgcBezierTriangle.h"
#include "MgcColor.h"
#include "MgcVector2.h"
#include "MgcVector3.h"
class MgcBezierTriangle2 : public MgcBezierTriangle
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// Construction. MgcBezierTriangle2 accepts responsibility for deleting
// the input array.
MgcBezierTriangle2 (unsigned int* auiIndex);
// tessellation
virtual void Tessellate (unsigned int uiLevel,
const MgcVector3* akCtrlPoint, const MgcColor* akCtrlColor,
const MgcVector2* akCtrlTexture, MgcTriMesh* pkMesh,
unsigned int& ruiVertexStart, unsigned int& ruiTriangleStart);
protected:
MgcBezierTriangle2 ();
// precomputation
class BlockParameters
{
public:
MgcVector3 m_kXuu, m_kXvv, m_kXhh;
MgcColor m_kCuu, m_kCvv, m_kChh;
MgcVector2 m_kTuu, m_kTvv, m_kThh;
};
void InitializePoints (const MgcVector3* akCtrlPoint,
BlockParameters& rkBP);
void InitializeColors (const MgcColor* akCtrlColor,
BlockParameters& rkBP);
void InitializeTextures (const MgcVector2* akCtrlTexture,
BlockParameters& rkBP);
// tessellation by recursive subdivision
// subdivide triangle with right angle at Lower Left corner
void SubdivideLL (unsigned int uiLevel, MgcReal fDSqr, MgcVector3* akX,
MgcVector3* akXu, MgcVector3* akXv, MgcColor* akColor,
MgcVector2* akTexture, unsigned int uiI0, unsigned int uiI1,
unsigned int uiI2, BlockParameters& rkBP);
// subdivide triangle with right angle at Upper Right corner
void SubdivideUR (unsigned int uiLevel, MgcReal fDSqr, MgcVector3* akX,
MgcVector3* akXu, MgcVector3* akXv, MgcColor* akColor,
MgcVector2* akTexture, unsigned int uiI0, unsigned int uiI1,
unsigned int uiI2, BlockParameters& rkBP);
};
MgcSmartPointer(MgcBezierTriangle2);
MgcRegisterStream(MgcBezierTriangle2);
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -