📄 mgctexturestate.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCTEXTURESTATE_H
#define MGCTEXTURESTATE_H
#include "MgcRenderState.h"
#include "MgcTexture.h"
MgcSmartPointer(MgcTextureState);
class MgcTextureState : public MgcRenderState
{
MgcDeclareDefaultState(MgcTextureState);
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcTextureState ();
virtual ~MgcTextureState ();
virtual Type GetType () const;
virtual void Update (MgcRenderState*& rpkOldState);
virtual void Restore (MgcRenderState* pkOldState);
virtual MgcRenderState* Copy ();
enum { MAX_TEXTURES = 4 };
void Set (unsigned int uiIndex, MgcTexture* pkTexture);
MgcTexture* Get (unsigned int uiIndex);
MgcTexturePtr Remove (unsigned int uiIndex);
void RemoveAll ();
unsigned int GetQuantity () const;
protected:
MgcTexturePtr m_aspkTexture[MAX_TEXTURES];
};
MgcRegisterStream(MgcTextureState);
#endif
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