📄 mgcpointlight.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCPOINTLIGHT_H
#define MGCPOINTLIGHT_H
#include "MgcLight.h"
#include "MgcVector3.h"
class MgcPointLight : public MgcLight
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcPointLight ();
virtual Type GetType () const;
MgcVector3& Location ();
virtual void ComputeDiffuse (const MgcMatrix3& rkWorldRotate,
const MgcVector3& rkWorldTranslate, MgcReal fWorldScale,
const MgcVector3* akVertex, const MgcVector3* akNormal,
unsigned int uiQuantity, const bool* abVisible,
MgcColor* akDiffuse);
virtual void ComputeSpecular (const MgcMatrix3& rkWorldRotate,
const MgcVector3& rkWorldTranslate, MgcReal fWorldScale,
const MgcVector3* akVertex, const MgcVector3* akNormal,
unsigned int uiQuantity, const bool* abVisible,
const MgcVector3& rkCameraModelLocation, MgcColor* akSpecular);
protected:
MgcVector3 m_kLocation;
};
MgcSmartPointer(MgcPointLight);
MgcRegisterStream(MgcPointLight);
#include "MgcPointLight.inl"
#endif
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