📄 mgctubesurface.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCTUBESURFACE_H
#define MGCTUBESURFACE_H
#include "MgcTriMesh.h"
class MgcMultipleCurve3;
class MgcTubeSurface : public MgcTriMesh
{
public:
typedef MgcReal (*RadialFunction)(MgcReal);
// Construction and destruction. MgcTubeSurface accepts responsibility
// for deleting the input curve.
MgcTubeSurface (MgcMultipleCurve3* pkMedial, RadialFunction oRadial,
bool bClosed, unsigned int uiMedialSamples,
unsigned int uiSliceSamples, bool bSampleByArcLength,
bool bWantNormals, const MgcVector3* pkUpVector,
const MgcVector2& rkTextureMin, const MgcVector2& rkTextureMax);
virtual ~MgcTubeSurface ();
// curve access
MgcMultipleCurve3*& Medial ();
const MgcMultipleCurve3* Medial () const;
RadialFunction& Radial ();
RadialFunction Radial () const;
bool& Closed ();
bool Closed () const;
// Tessellation. If no up vector is specified, the tessellation uses
// the Frenet frame to generate the surface. Otherwise the up vector
// and tangent vector are used to generate frames.
void Tessellate (unsigned int uiMedialSamples,
unsigned int uiSliceSamples, bool bSampleByArcLength,
bool bWantNormals, const MgcVector3* pkUpVector,
const MgcVector2& rkTextureMin, const MgcVector2& rkTextureMax);
unsigned int GetMedialSamples () const;
unsigned int GetSliceSamples () const;
bool GetSampleByArcLength () const;
bool GetWantNormals () const;
const MgcVector3* GetUpVector () const;
const MgcVector2& GetTextureMin () const;
const MgcVector2& GetTextureMax () const;
protected:
MgcTubeSurface ();
// tessellation
unsigned int Index (unsigned short uiS, unsigned short uiM);
void ComputeVertices (unsigned int& ruiVertexQuantity,
MgcVector3*& rakVertex);
MgcVector3* ComputeNormals (unsigned int uiVertexQuantity,
MgcVector3* akVertex);
MgcVector2* ComputeTextures (unsigned int uiVertexQuantity);
void ComputeConnectivity (unsigned int& ruiTriangleQuantity,
unsigned int*& rauiConnect);
// curve data
MgcMultipleCurve3* m_pkMedial;
RadialFunction m_oRadial;
bool m_bClosed;
// tessellation data
unsigned int m_uiMedialSamples;
unsigned int m_uiSliceSamples;
bool m_bSampleByArcLength;
bool m_bWantNormals;
const MgcVector3* m_pkUpVector;
MgcVector2 m_kTextureMin;
MgcVector2 m_kTextureMax;
};
#include "MgcTubeSurface.inl"
#endif
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