📄 mgcbeziercylinder3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCBEZIERCYLINDER3_H
#define MGCBEZIERCYLINDER3_H
#include "MgcBezierCylinder.h"
#include "MgcColor.h"
#include "MgcVector2.h"
#include "MgcVector3.h"
class MgcBezierCylinder3 : public MgcBezierCylinder
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
// Construction. MgcBezierCylinder3 accepts responsibility for deleting
// the input array.
MgcBezierCylinder3 (unsigned int* auiIndex);
// tessellation
virtual void Tessellate (unsigned int uiLevel,
const MgcVector3* akCtrlPoint, const MgcColor* akCtrlColor,
const MgcVector2* akCtrlTexture, MgcTriMesh* pkMesh,
unsigned int& ruiVertexStart, unsigned int& ruiTriangleStart);
protected:
MgcBezierCylinder3 ();
// precomputation
class IntervalParameters
{
public:
// s = curve direction, t = cylinder direction
unsigned int m_uiI00, m_uiI01, m_uiI10, m_uiI11;
MgcVector3 m_aakXss[2][2], m_akXsss[2];
MgcColor m_aakCss[2][2];
MgcVector2 m_aakTss[2][2];
};
void InitializePoints (const MgcVector3* akCtrlPoint,
IntervalParameters& rkIP);
void InitializeNormals (const MgcVector3* akCtrlPoint,
MgcVector3 akXsss[2]);
void InitializeColors (const MgcColor* akCtrlColor,
IntervalParameters& rkIP);
void InitializeTextures (const MgcVector2* akCtrlTexture,
IntervalParameters& rkIP);
// tessellate cylinder curves by recursive subdivision
void SubdivideCylinder (unsigned int uiCLevel, MgcVector3* akX,
MgcVector3* akXs, MgcVector3* akXt, MgcColor* akColor,
MgcVector2* akTexture, unsigned int uiI0, unsigned int uiI1,
unsigned int uiTwoPowL);
// tessellate boundary curves by recursive subdivision
void SubdivideBoundary (unsigned int uiLevel, MgcReal fDSqr,
MgcVector3* akX, MgcVector3* akXs, MgcVector3* akXt,
MgcVector3 akXsss[2], MgcColor* akColor, MgcVector2* akTexture,
IntervalParameters& rkIP);
};
MgcSmartPointer(MgcBezierCylinder3);
MgcRegisterStream(MgcBezierCylinder3);
#endif
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