📄 mgcrenderer.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcNode.h"
#include "MgcRenderer.h"
MgcImplementRTTI(MgcRenderer,MgcObject);
MgcImplementStream(MgcRenderer);
//---------------------------------------------------------------------------
MgcRenderer::MgcRenderer (int iWidth, int iHeight)
:
m_kBackgroundColor(MgcColor::WHITE)
{
m_iWidth = iWidth;
m_iHeight = iHeight;
m_iQuantity = m_iWidth*m_iHeight;
m_bConstructed = true;
}
//---------------------------------------------------------------------------
MgcRenderer::MgcRenderer ()
:
m_kBackgroundColor(MgcColor::WHITE)
{
m_iWidth = 0;
m_iHeight = 0;
m_iQuantity = 0;
m_bConstructed = false;
}
//---------------------------------------------------------------------------
MgcRenderer::~MgcRenderer ()
{
m_spkCamera = 0;
}
//---------------------------------------------------------------------------
MgcCameraPtr MgcRenderer::SetCamera (MgcCamera* pkCamera)
{
MgcCamera* pkSave = m_spkCamera;
m_spkCamera = pkCamera;
return pkSave;
}
//---------------------------------------------------------------------------
void MgcRenderer::Draw (MgcNode* pkScene)
{
pkScene->OnDraw(*this);
}
//---------------------------------------------------------------------------
void MgcRenderer::InitializeState ()
{
MgcRenderState** apkState = MgcRenderState::GetDefaultStates();
MgcRenderState* pkState = apkState[MgcRenderState::RS_ALPHA];
SetAlphaState((MgcAlphaState*)pkState);
pkState = apkState[MgcRenderState::RS_DITHER];
SetDitherState((MgcDitherState*)pkState);
pkState = apkState[MgcRenderState::RS_FOG];
SetFogState((MgcFogState*)pkState);
pkState = apkState[MgcRenderState::RS_LIGHT];
SetLightState((MgcLightState*)pkState);
pkState = apkState[MgcRenderState::RS_MATERIAL];
SetMaterialState((MgcMaterialState*)pkState);
pkState = apkState[MgcRenderState::RS_SHADE];
SetShadeState((MgcShadeState*)pkState);
pkState = apkState[MgcRenderState::RS_TEXTURE];
SetTextureState((MgcTextureState*)pkState);
pkState = apkState[MgcRenderState::RS_VERTEXCOLOR];
SetVertexColorState((MgcVertexColorState*)pkState);
pkState = apkState[MgcRenderState::RS_WIREFRAME];
SetWireframeState((MgcWireframeState*)pkState);
pkState = apkState[MgcRenderState::RS_ZBUFFER];
SetZBufferState((MgcZBufferState*)pkState);
}
//----------------------------------------------------------------------------
void MgcRenderer::SetState (const MgcRenderStatePtr aspkState[])
{
MgcRenderState* pkState = aspkState[MgcRenderState::RS_ALPHA];
SetAlphaState((MgcAlphaState*)pkState);
pkState = aspkState[MgcRenderState::RS_DITHER];
SetDitherState((MgcDitherState*)pkState);
pkState = aspkState[MgcRenderState::RS_FOG];
SetFogState((MgcFogState*)pkState);
pkState = aspkState[MgcRenderState::RS_LIGHT];
SetLightState((MgcLightState*)pkState);
pkState = aspkState[MgcRenderState::RS_MATERIAL];
SetMaterialState((MgcMaterialState*)pkState);
pkState = aspkState[MgcRenderState::RS_SHADE];
SetShadeState((MgcShadeState*)pkState);
pkState = aspkState[MgcRenderState::RS_TEXTURE];
SetTextureState((MgcTextureState*)pkState);
pkState = aspkState[MgcRenderState::RS_VERTEXCOLOR];
SetVertexColorState((MgcVertexColorState*)pkState);
pkState = aspkState[MgcRenderState::RS_WIREFRAME];
SetWireframeState((MgcWireframeState*)pkState);
pkState = aspkState[MgcRenderState::RS_ZBUFFER];
SetZBufferState((MgcZBufferState*)pkState);
}
//----------------------------------------------------------------------------
//---------------------------------------------------------------------------
// streaming
//---------------------------------------------------------------------------
MgcObject* MgcRenderer::Factory (MgcStream& rkStream)
{
// MgcRenderer is abstract, Factory never called
return 0;
}
//---------------------------------------------------------------------------
void MgcRenderer::Load (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcObject::Load(rkStream,pkLink);
// native data
MgcStreamRead(rkStream,m_iWidth);
MgcStreamRead(rkStream,m_iHeight);
MgcStreamRead(rkStream,m_kBackgroundColor);
// link data
MgcCamera* pkCamera;
MgcStreamRead(rkStream,pkCamera);
pkLink->Add(pkCamera);
}
//---------------------------------------------------------------------------
void MgcRenderer::Link (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcObject::Link(rkStream,pkLink);
MgcObject* pkLinkID = pkLink->GetLinkID();
m_spkCamera = (MgcCamera*)rkStream.GetFromMap(pkLinkID);
}
//---------------------------------------------------------------------------
bool MgcRenderer::Register (MgcStream& rkStream)
{
if ( !MgcObject::Register(rkStream) )
return false;
m_spkCamera->Register(rkStream);
return true;
}
//---------------------------------------------------------------------------
void MgcRenderer::Save (MgcStream& rkStream)
{
MgcObject::Save(rkStream);
// native data
MgcStreamWrite(rkStream,m_iWidth);
MgcStreamWrite(rkStream,m_iHeight);
MgcStreamWrite(rkStream,m_kBackgroundColor);
// link data
MgcStreamWrite(rkStream,m_spkCamera);
}
//---------------------------------------------------------------------------
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