📄 mgclightstate.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcLightState.h"
MgcImplementRTTI(MgcLightState,MgcRenderState);
MgcImplementStream(MgcLightState);
MgcImplementDefaultState(MgcLightState);
//----------------------------------------------------------------------------
MgcRenderState::Type MgcLightState::GetType () const
{
return RS_LIGHT;
}
//----------------------------------------------------------------------------
MgcLightState::MgcLightState ()
{
}
//----------------------------------------------------------------------------
MgcLightState::~MgcLightState ()
{
DetachAll();
}
//----------------------------------------------------------------------------
void MgcLightState::Update (MgcRenderState*& rpkOldState)
{
// Lights get accumulated, not replaced. The default light state is used
// for the accumulation.
assert( rpkOldState == ms_spkDefault );
if ( rpkOldState != ms_spkDefault )
return;
for (unsigned int uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
{
if ( m_aspkLight[uiIndex] )
{
// Default light state accumulates the lights during the
// recursive traversal. A check is made here to see if more than
// the maximum number of lights has occurred in the current path
// of traversal.
unsigned int uiPos = ms_spkDefault->Attach(m_aspkLight[uiIndex]);
assert( uiPos < MAX_LIGHTS );
}
}
}
//----------------------------------------------------------------------------
void MgcLightState::Restore (MgcRenderState* pkOldState)
{
// This light state might have added lights to the default light state
// during the accumulation phase. They need to be removed.
assert( pkOldState == ms_spkDefault );
if ( pkOldState != ms_spkDefault )
return;
for (unsigned int uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
{
if ( m_aspkLight[uiIndex] )
{
// A check is made here to make sure no one else has removed the
// light. This assertion should not fail given the implementation
// of MgcLightState::Attach.
unsigned int uiPos = ms_spkDefault->Detach(m_aspkLight[uiIndex]);
assert( uiPos < MAX_LIGHTS );
}
}
}
//----------------------------------------------------------------------------
MgcRenderState* MgcLightState::Copy ()
{
MgcLightState* pkState = new MgcLightState;
for (unsigned int uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
pkState->m_aspkLight[uiIndex] = m_aspkLight[uiIndex];
return pkState;
}
//----------------------------------------------------------------------------
unsigned int MgcLightState::Attach (MgcLight* pkLight)
{
assert( pkLight );
if ( !pkLight )
return MAX_LIGHTS;
unsigned int uiIndex;
// A light should not be attached twice.
for (uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
{
if ( m_aspkLight[uiIndex]
&& m_aspkLight[uiIndex]->GetID() == pkLight->GetID() )
{
assert( false );
return MAX_LIGHTS;
}
}
for (uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
{
if ( m_aspkLight[uiIndex] == 0 )
{
m_aspkLight[uiIndex] = pkLight;
return uiIndex;
}
}
return MAX_LIGHTS;
}
//----------------------------------------------------------------------------
unsigned int MgcLightState::Detach (MgcLight* pkLight)
{
assert( pkLight );
if ( !pkLight )
return MAX_LIGHTS;
for (unsigned int uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
{
if ( m_aspkLight[uiIndex]
&& m_aspkLight[uiIndex]->GetID() == pkLight->GetID() )
{
m_aspkLight[uiIndex] = 0;
return uiIndex;
}
}
return MAX_LIGHTS;
}
//----------------------------------------------------------------------------
MgcLightPtr MgcLightState::Detach (unsigned int uiIndex)
{
assert( uiIndex < MAX_LIGHTS );
if ( uiIndex >= MAX_LIGHTS )
return 0;
MgcLightPtr spSave = m_aspkLight[uiIndex];
m_aspkLight[uiIndex] = 0;
return spSave;
}
//----------------------------------------------------------------------------
void MgcLightState::DetachAll ()
{
for (unsigned int uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
m_aspkLight[uiIndex] = 0;
}
//----------------------------------------------------------------------------
unsigned int MgcLightState::GetQuantity () const
{
unsigned int uiQuantity = 0;
for (unsigned int uiIndex = 0; uiIndex < MAX_LIGHTS; uiIndex++)
{
if ( m_aspkLight[uiIndex] )
uiQuantity++;
}
return uiQuantity;
}
//----------------------------------------------------------------------------
MgcLight* MgcLightState::Get (unsigned int uiIndex)
{
assert( uiIndex < MAX_LIGHTS );
if ( uiIndex >= MAX_LIGHTS )
return 0;
return m_aspkLight[uiIndex];
}
//----------------------------------------------------------------------------
//---------------------------------------------------------------------------
// streaming
//---------------------------------------------------------------------------
MgcObject* MgcLightState::Factory (MgcStream& rkStream)
{
MgcLightState* pkObject = new MgcLightState;
MgcStream::Link* pkLink = new MgcStream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//---------------------------------------------------------------------------
void MgcLightState::Load (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcRenderState::Load(rkStream,pkLink);
// link data
for (unsigned int uiI = 0; uiI < MAX_LIGHTS; uiI++)
{
MgcLight* pkLight;
MgcStreamRead(rkStream,pkLight);
pkLink->Add(pkLight);
}
}
//---------------------------------------------------------------------------
void MgcLightState::Link (MgcStream& rkStream, MgcStream::Link* pkLink)
{
MgcRenderState::Link(rkStream,pkLink);
for (unsigned int uiI = 0; uiI < MAX_LIGHTS; uiI++)
{
MgcObject* pkLinkID = pkLink->GetLinkID();
m_aspkLight[uiI] = (MgcLight*)rkStream.GetFromMap(pkLinkID);
}
}
//---------------------------------------------------------------------------
bool MgcLightState::Register (MgcStream& rkStream)
{
if ( !MgcRenderState::Register(rkStream) )
return false;
for (unsigned int uiI = 0; uiI < MAX_LIGHTS; uiI++)
{
if ( m_aspkLight[uiI] )
m_aspkLight[uiI]->Register(rkStream);
}
return true;
}
//---------------------------------------------------------------------------
void MgcLightState::Save (MgcStream& rkStream)
{
MgcRenderState::Save(rkStream);
// link data
for (unsigned int uiI = 0; uiI < MAX_LIGHTS; uiI++)
MgcStreamWrite(rkStream,m_aspkLight[uiI]);
}
//---------------------------------------------------------------------------
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