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# Microsoft Developer Studio Project File - Name="MgcEngine" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MgcEngine - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE NMAKE /f "MgcEngine.mak".
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "MgcEngine - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MgcEngine - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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RSC=rc.exe
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# Begin Target
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# Name "MgcEngine - Win32 Debug"
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SOURCE=.\MgcAlphaState.cpp
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SOURCE=.\MgcAmbientLight.cpp
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SOURCE=.\MgcBezierCylinder.cpp
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SOURCE=.\MgcBezierCylinder2.cpp
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SOURCE=.\MgcCamera.cpp
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SOURCE=.\MgcController.cpp
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SOURCE=.\MgcDirectionalLight.cpp
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SOURCE=.\MgcDitherState.cpp
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SOURCE=.\MgcFogState.cpp
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SOURCE=.\MgcGeometry.cpp
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SOURCE=.\MgcImage.cpp
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SOURCE=.\MgcLight.cpp
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SOURCE=.\MgcLightState.cpp
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SOURCE=.\MgcMaterialState.cpp
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SOURCE=.\MgcNode.cpp
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SOURCE=.\MgcObject.cpp
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SOURCE=.\MgcPointLight.cpp
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SOURCE=.\MgcPolyline.cpp
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SOURCE=.\MgcRenderer.cpp
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SOURCE=.\MgcRenderState.cpp
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SOURCE=.\MgcSpatial.cpp
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SOURCE=.\MgcTriMesh.cpp
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SOURCE=.\MgcTubeSurface.cpp
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SOURCE=.\MgcBezierCylinder3.h
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SOURCE=.\MgcBezierPatch.h
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SOURCE=.\MgcBezierRectangle.h
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SOURCE=.\MgcBezierRectangle2.h
# End Source File
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SOURCE=.\MgcBezierRectangle3.h
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SOURCE=.\MgcBezierTriangle.h
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SOURCE=.\MgcBound.h
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SOURCE=.\MgcCamera.h
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SOURCE=.\MgcController.h
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SOURCE=.\MgcDirectionalLight.h
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SOURCE=.\MgcDitherState.h
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SOURCE=.\MgcFogState.h
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SOURCE=.\MgcImage.h
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SOURCE=.\MgcLight.h
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SOURCE=.\MgcMaterialState.h
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SOURCE=.\MgcNode.h
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SOURCE=.\MgcRenderState.h
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SOURCE=.\MgcRTTI.h
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SOURCE=.\MgcShadeState.h
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SOURCE=.\MgcSpatial.h
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SOURCE=.\MgcSpotLight.h
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SOURCE=.\MgcStream.h
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SOURCE=.\MgcTexture.h
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SOURCE=.\MgcTextureState.h
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SOURCE=.\MgcTriMesh.h
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SOURCE=.\MgcTubeSurface.h
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SOURCE=.\MgcVertexColorState.h
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# End Source File
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SOURCE=.\MgcAmbientLight.inl
# End Source File
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# End Source File
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SOURCE=.\MgcBezierPatch.inl
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SOURCE=.\MgcBound.inl
# End Source File
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SOURCE=.\MgcCamera.inl
# End Source File
# Begin Source File
SOURCE=.\MgcController.inl
# End Source File
# Begin Source File
SOURCE=.\MgcDirectionalLight.inl
# End Source File
# Begin Source File
SOURCE=.\MgcDitherState.inl
# End Source File
# Begin Source File
SOURCE=.\MgcFogState.inl
# End Source File
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SOURCE=.\MgcGeometry.inl
# End Source File
# Begin Source File
SOURCE=.\MgcImage.inl
# End Source File
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SOURCE=.\MgcLight.inl
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SOURCE=.\MgcMaterialState.inl
# End Source File
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SOURCE=.\MgcObject.inl
# End Source File
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SOURCE=.\MgcPointLight.inl
# End Source File
# Begin Source File
SOURCE=.\MgcPolyline.inl
# End Source File
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SOURCE=.\MgcRenderer.inl
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# Begin Source File
SOURCE=.\MgcShadeState.inl
# End Source File
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SOURCE=.\MgcSmartPointer.inl
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SOURCE=.\MgcSpatial.inl
# End Source File
# Begin Source File
SOURCE=.\MgcSpotLight.inl
# End Source File
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SOURCE=.\MgcStream.inl
# End Source File
# Begin Source File
SOURCE=.\MgcTexture.inl
# End Source File
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SOURCE=.\MgcTriMesh.inl
# End Source File
# Begin Source File
SOURCE=.\MgcTubeSurface.inl
# End Source File
# Begin Source File
SOURCE=.\MgcVertexColorState.inl
# End Source File
# Begin Source File
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# End Source File
# Begin Source File
SOURCE=.\MgcZBufferState.inl
# End Source File
# End Group
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# PROP Default_Filter "mcr"
# Begin Source File
SOURCE=.\MgcController.mcr
# End Source File
# Begin Source File
SOURCE=.\MgcRenderState.mcr
# End Source File
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# End Source File
# Begin Source File
SOURCE=.\MgcSmartPointer.mcr
# End Source File
# Begin Source File
SOURCE=.\MgcStream.mcr
# End Source File
# End Group
# Begin Source File
SOURCE=.\ClassHierarchy.txt
# End Source File
# Begin Source File
SOURCE=.\MgcEngine.pkg
# End Source File
# End Target
# End Project
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