📄 mgcbeziercylinderg.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCBEZIERCYLINDERG_H
#define MGCBEZIERCYLINDERG_H
#include "MgcBezierPatchG.h"
class MgcBezierCylinderG : public MgcBezierPatchG
{
public:
// The 'level' parameter in the tessellation controls the number of
// subdivisions of the boundary curves. The 'cylinder level' parameter
// controls the number of subdivisions of the cylinder edges (default
// value is 0).
unsigned int& CylinderLevel ();
protected:
// Construction. MgcBezierCylinderG accepts responsibility for deleting
// the input array. The control points for the two boundary curves are
// stored in the input array.
MgcBezierCylinderG (unsigned int uiDegree, MgcVector3* akCtrlPoint);
// tessellation
virtual void Initialize (unsigned int uiLevel, bool bWantNormals);
unsigned int m_uiCylinderLevel;
};
#include "MgcBezierCylinderG.inl"
#endif
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