📄 mgcbeziercylinder3g.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCBEZIERCYLINDER3G_H
#define MGCBEZIERCYLINDER3G_H
#include "MgcBezierCylinderG.h"
#include "MgcVector3.h"
class MgcBezierCylinder3G : public MgcBezierCylinderG
{
public:
// Construction. MgcBezierCylinder3G accepts responsibility for deleting
// the input array.
MgcBezierCylinder3G (MgcVector3* akCtrlPoint);
// position and derivatives up to second order
virtual MgcVector3 GetPosition (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeU (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeV (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeUU (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeUV (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeVV (MgcReal fU, MgcReal fV) const;
// tessellation by recursive subdivision
virtual void Tessellate (unsigned int uiLevel, bool bWantNormals);
protected:
// precomputation
class IntervalParameters
{
public:
// u = curve direction, v = cylinder direction
unsigned int m_uiI00, m_uiI01, m_uiI10, m_uiI11;
MgcVector3 m_aakXuu[2][2], m_akXuuu[2];
};
// tessellate cylinder curves by recursive subdivision
void SubdivideCylinder (unsigned int uiCLevel, MgcVector3* akX,
MgcVector3* akXu, MgcVector3* akXv, unsigned int uiI0,
unsigned int uiI1, unsigned int uiTwoPowL);
// tessellate boundary curves by recursive subdivision
void SubdivideBoundary (unsigned int uiLevel, MgcReal fDSqr,
MgcVector3* akX, MgcVector3* akXu, MgcVector3* akXv,
MgcVector3 akXuuu[2], IntervalParameters& rkIP);
};
#endif
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