📄 mgctubesurfaceg.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCTUBESURFACEG_H
#define MGCTUBESURFACEG_H
#include "MgcVector3.h"
#include "MgcSurface.h"
class MgcMultipleCurve3;
class MgcTubeSurfaceG : public MgcSurface
{
public:
typedef MgcReal (*RadialFunction)(MgcReal);
// Construction and destruction. MgcTubeSurfaceG accepts responsibility
// for deleting the input curve.
MgcTubeSurfaceG (MgcMultipleCurve3* pkMedial, RadialFunction oRadial,
bool bClosed, unsigned int uiMedialSamples,
unsigned int uiSliceSamples, bool bSampleByArcLength,
bool bWantNormals, const MgcVector3* pkUpVector);
virtual ~MgcTubeSurfaceG ();
// curve data
MgcMultipleCurve3*& Medial ();
const MgcMultipleCurve3* Medial () const;
RadialFunction& Radial ();
RadialFunction Radial () const;
bool& Closed ();
bool Closed () const;
// mesh data
unsigned int GetVertexQuantity () const;
MgcVector3* GetVertices ();
MgcVector3* GetNormals ();
unsigned int GetTriangleQuantity () const;
const unsigned int* GetConnectivity () const;
// Tessellation. If no up vector is specified, the tessellation uses
// the Frenet frame to generate the surface. Otherwise the up vector
// and tangent vector are used to generate frames.
void Tessellate (unsigned int uiMedialSamples,
unsigned int uiSliceSamples, bool bSampleByArcLength,
bool bWantNormals, const MgcVector3* pkUpVector);
unsigned int GetMedialSamples () const;
unsigned int GetSliceSamples () const;
bool GetSampleByArcLength () const;
bool GetWantNormals () const;
const MgcVector3* GetUpVector () const;
protected:
MgcTubeSurfaceG ();
// tessellation
unsigned int Index (unsigned short uiS, unsigned short uiM);
void ComputeVertices ();
void ComputeNormals ();
void ComputeConnectivity ();
// curve data
MgcMultipleCurve3* m_pkMedial;
RadialFunction m_oRadial;
bool m_bClosed;
// mesh data
unsigned int m_uiVertexQuantity;
MgcVector3* m_akVertex;
MgcVector3* m_akNormal;
unsigned int m_uiTriangleQuantity;
unsigned int* m_auiConnect;
// tessellation data
unsigned int m_uiMedialSamples;
unsigned int m_uiSliceSamples;
bool m_bSampleByArcLength;
bool m_bWantNormals;
const MgcVector3* m_pkUpVector;
};
#include "MgcTubeSurfaceG.inl"
#endif
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