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📄 mgcbezierpatchg.cpp

📁 《3D游戏引擎设计》的源码
💻 CPP
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#include "MgcBezierPatchG.h"
#include "MgcRTLib.h"

//----------------------------------------------------------------------------
MgcBezierPatchG::MgcBezierPatchG (unsigned int uiDegree,
    unsigned int uiCtrlQuantity, MgcVector3* akCtrlPoint)
{
    assert( uiDegree > 0 && akCtrlPoint );

    m_uiDegree = uiDegree;
    m_uiCtrlQuantity = uiCtrlQuantity;
    m_akCtrlPoint = akCtrlPoint;

    m_uiVertexQuantity = 0;
    m_akVertex = 0;
    m_akNormal = 0;
    m_uiTriangleQuantity = 0;
    m_auiConnect = 0;
}
//----------------------------------------------------------------------------
MgcBezierPatchG::~MgcBezierPatchG ()
{
    delete[] m_akCtrlPoint;
    delete[] m_akVertex;
    delete[] m_akNormal;
    delete[] m_auiConnect;
}
//----------------------------------------------------------------------------

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