mgcbezierpatchg.cpp
来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 41 行
CPP
41 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "MgcBezierPatchG.h"
#include "MgcRTLib.h"
//----------------------------------------------------------------------------
MgcBezierPatchG::MgcBezierPatchG (unsigned int uiDegree,
unsigned int uiCtrlQuantity, MgcVector3* akCtrlPoint)
{
assert( uiDegree > 0 && akCtrlPoint );
m_uiDegree = uiDegree;
m_uiCtrlQuantity = uiCtrlQuantity;
m_akCtrlPoint = akCtrlPoint;
m_uiVertexQuantity = 0;
m_akVertex = 0;
m_akNormal = 0;
m_uiTriangleQuantity = 0;
m_auiConnect = 0;
}
//----------------------------------------------------------------------------
MgcBezierPatchG::~MgcBezierPatchG ()
{
delete[] m_akCtrlPoint;
delete[] m_akVertex;
delete[] m_akNormal;
delete[] m_auiConnect;
}
//----------------------------------------------------------------------------
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