📄 mgcbezierrectangle2g.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCBEZIERRECTANGLE2G_H
#define MGCBEZIERRECTANGLE2G_H
#include "MgcBezierRectangleG.h"
#include "MgcVector3.h"
class MgcBezierRectangle2G : public MgcBezierRectangleG
{
public:
// Construction. MgcBezierRectangle2G accepts responsibility for deleting
// the input array.
MgcBezierRectangle2G (MgcVector3* akCtrlPoint);
// position and derivatives up to second order
virtual MgcVector3 GetPosition (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeU (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeV (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeUU (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeUV (MgcReal fU, MgcReal fV) const;
virtual MgcVector3 GetDerivativeVV (MgcReal fU, MgcReal fV) const;
// tessellation by recursive subdivision
virtual void Tessellate (unsigned int uiLevel, bool bWantNormals);
protected:
// precomputation
class BlockParameters
{
public:
unsigned int m_uiI00, m_uiI01, m_uiI10, m_uiI11;
// Xuu(0,0), Xuu(0,1), Xuu(1,0) = Xuu(0,0), Xuu(1,1) = Xuu(0,1)
MgcVector3 m_akXuu[2];
// Xvv(0,0), Xvv(1,0), Xvv(0,1) = Xvv(0,0), Xvv(1,1) = Xvv(1,0)
MgcVector3 m_akXvv[2];
// Xuuv(0,0), Xuuv(0,1), Xuuv(1,0) = Xuuv(0,0), Xuuv(1,1) = Xuuv(0,1)
MgcVector3 m_akXuuv[2];
// Xuvv(0,0), Xuvv(1,0), Xuvv(0,1) = Xuvv(0,0), Xuvv(1,1) = Xuvv(1,0)
MgcVector3 m_akXuvv[2];
};
// subdivide rectangle into four quadrants
void Subdivide (unsigned int uiLevel, MgcReal fDSqr, MgcVector3* akX,
MgcVector3* akXu, MgcVector3* akXv, MgcVector3& rkXuuvv,
BlockParameters& rkBP);
};
#endif
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