📄 mgclinearnetwork.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCLINEARNETWORK_H
#define MGCLINEARNETWORK_H
// Linear interpolation of a network of triangles whose vertices are of the
// form (x,y,f(x,y)).
#include "MgcTriangleNetwork.h"
class MgcLinearNetwork : public MgcTriangleNetwork
{
public:
// Construction and destruction.
//
// The first constructor implicitly creates the triangle network from the
// input vertices. This constructor accepts ownership of the input arrays
// and will delete them during destruction. The underlying triangle
// network object also will be deleted.
//
// The second constructor shares the input triangle network. This
// constructor accepts ownership of the input function array, but does
// not delete the triangle network on destruction. The idea is that the
// network was shared, either from an explicitly created one by the
// application or from one created by another interpolator.
MgcLinearNetwork (int iVertexQuantity, MgcVector2* akVertex,
MgcReal* afF);
MgcLinearNetwork (MgcTriangleNetwork& rkNet, MgcReal* afF);
virtual ~MgcLinearNetwork ();
// Linear interpolation. The return value is 'true' if and only if the
// input point is in the convex hull of the input vertices, in which case
// the interpolation is valid.
bool Evaluate (const MgcVector2& rkPoint, MgcReal& rfF);
protected:
MgcReal* m_afF;
};
#endif
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