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📄 mgctrianglenetwork.inl

📁 《3D游戏引擎设计》的源码
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#include "MgcRTLib.h"

//----------------------------------------------------------------------------
inline bool MgcTriangleNetwork::IsOwner () const
{
    return m_bOwner;
}
//----------------------------------------------------------------------------
inline int MgcTriangleNetwork::GetVertexQuantity () const
{
    return m_iVertexQuantity;
}
//----------------------------------------------------------------------------
inline const MgcVector2& MgcTriangleNetwork::GetVertex (int i) const
{
    assert( 0 <= i && i < m_iVertexQuantity );
    return m_akVertex[i];
}
//----------------------------------------------------------------------------
inline const MgcVector2* MgcTriangleNetwork::GetVertices () const
{
    return m_akVertex;
}
//----------------------------------------------------------------------------
inline MgcReal MgcTriangleNetwork::GetXMin () const
{
    return m_fXMin;
}
//----------------------------------------------------------------------------
inline MgcReal MgcTriangleNetwork::GetXMax () const
{
    return m_fXMax;
}
//----------------------------------------------------------------------------
inline MgcReal MgcTriangleNetwork::GetXRange () const
{
    return m_fXRange;
}
//----------------------------------------------------------------------------
inline MgcReal MgcTriangleNetwork::GetYMin () const
{
    return m_fYMin;
}
//----------------------------------------------------------------------------
inline MgcReal MgcTriangleNetwork::GetYMax () const
{
    return m_fYMax;
}
//----------------------------------------------------------------------------
inline MgcReal MgcTriangleNetwork::GetYRange () const
{
    return m_fYRange;
}
//----------------------------------------------------------------------------
inline int MgcTriangleNetwork::GetEdgeQuantity () const
{
    return m_iEdgeQuantity;
}
//----------------------------------------------------------------------------
inline const MgcTriangleNetwork::Edge& MgcTriangleNetwork::GetEdge (
    int i) const
{
    assert( 0 <= i && i < m_iEdgeQuantity );
    return m_akEdge[i];
}
//----------------------------------------------------------------------------
inline const MgcTriangleNetwork::Edge* MgcTriangleNetwork::GetEdges () const
{
    return m_akEdge;
}
//----------------------------------------------------------------------------
inline int MgcTriangleNetwork::GetTriangleQuantity () const
{
    return m_iTriangleQuantity;
}
//----------------------------------------------------------------------------
inline MgcTriangleNetwork::Triangle& MgcTriangleNetwork::GetTriangle (int i)
{
    assert( 0 <= i && i < m_iTriangleQuantity );
    return m_akTriangle[i];
}
//----------------------------------------------------------------------------
inline const MgcTriangleNetwork::Triangle& MgcTriangleNetwork::GetTriangle (
    int i) const
{
    assert( 0 <= i && i < m_iTriangleQuantity );
    return m_akTriangle[i];
}
//----------------------------------------------------------------------------
inline MgcTriangleNetwork::Triangle* MgcTriangleNetwork::GetTriangles ()
{
    return m_akTriangle;
}
//----------------------------------------------------------------------------
inline const MgcTriangleNetwork::Triangle* MgcTriangleNetwork::GetTriangles (
    ) const
{
    return m_akTriangle;
}
//----------------------------------------------------------------------------
inline int MgcTriangleNetwork::GetExtraTriangleQuantity () const
{
    return m_iExtraTriangleQuantity;
}
//----------------------------------------------------------------------------
inline MgcTriangleNetwork::Triangle& MgcTriangleNetwork::GetExtraTriangle (
    int i)
{
    assert( 0 <= i && i < m_iExtraTriangleQuantity );
    return m_akExtraTriangle[i];
}
//----------------------------------------------------------------------------
inline const MgcTriangleNetwork::Triangle&
    MgcTriangleNetwork::GetExtraTriangle (int i) const
{
    assert( 0 <= i && i < m_iExtraTriangleQuantity );
    return m_akExtraTriangle[i];
}
//----------------------------------------------------------------------------
inline MgcTriangleNetwork::Triangle* MgcTriangleNetwork::GetExtraTriangles ()
{
    return m_akExtraTriangle;
}
//----------------------------------------------------------------------------
inline const MgcTriangleNetwork::Triangle*
    MgcTriangleNetwork::GetExtraTriangles () const
{
    return m_akExtraTriangle;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcTriangleNetwork::Epsilon ()
{
    return ms_fEpsilon;
}
//----------------------------------------------------------------------------
inline MgcReal& MgcTriangleNetwork::Range ()
{
    return ms_fRange;
}
//----------------------------------------------------------------------------
inline int& MgcTriangleNetwork::TSize ()
{
    return ms_iTSize;
}
//----------------------------------------------------------------------------

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