⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mgclinearnetwork.cpp

📁 《3D游戏引擎设计》的源码
💻 CPP
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#include "MgcLinearNetwork.h"

//----------------------------------------------------------------------------
MgcLinearNetwork::MgcLinearNetwork (int iVertexQuantity, MgcVector2* akVertex,
    MgcReal* afF)
    :
    MgcTriangleNetwork(iVertexQuantity,akVertex)
{
    assert( afF );
    m_afF = afF;
}
//----------------------------------------------------------------------------
MgcLinearNetwork::MgcLinearNetwork (MgcTriangleNetwork& rkNet, MgcReal* afF)
    :
    MgcTriangleNetwork(rkNet)
{
    assert( afF );
    m_afF = afF;
}
//----------------------------------------------------------------------------
MgcLinearNetwork::~MgcLinearNetwork ()
{
    delete[] m_afF;
}
//----------------------------------------------------------------------------
bool MgcLinearNetwork::Evaluate (const MgcVector2& rkPoint, MgcReal& rfF)
{
    // determine which triangle contains the target point
    MgcVector2 kV0, kV1, kV2;
    int i;
    for (i = 0; i < m_iTriangleQuantity; i++)
    {
        Triangle& rkTri = m_akTriangle[i];
        kV0 = m_akVertex[rkTri.m_aiVertex[0]];
        kV1 = m_akVertex[rkTri.m_aiVertex[1]];
        kV2 = m_akVertex[rkTri.m_aiVertex[2]];
        if ( InTriangle(kV0,kV1,kV2,rkPoint) )
            break;
    }

    if ( i == m_iTriangleQuantity )
    {
        // point is outside interpolation region
        return false;
    }

    // the input point is in this triangle
    Triangle& rkTri = m_akTriangle[i];

    // compute barycentric coordinates with respect to subtriangle
    MgcReal afBary[3];
    ComputeBarycenter(kV0,kV1,kV2,rkPoint,afBary);

    // compute barycentric combination of function values at vertices
    rfF = afBary[0]*m_afF[rkTri.m_aiVertex[0]] +
        afBary[1]*m_afF[rkTri.m_aiVertex[1]] +
        afBary[2]*m_afF[rkTri.m_aiVertex[2]];

    return true;
}
//----------------------------------------------------------------------------

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -