📄 mgcextraspin.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCEXTRASPIN_H
#define MGCEXTRASPIN_H
#include "MgcQuaternion.h"
class MgcExtraSpin
{
public:
MgcExtraSpin ();
~MgcExtraSpin () { /**/ }
// attributes
void SetAngle (MgcReal fAngle);
MgcReal GetAngle () const;
void SetAxis (const MgcVector3& rkAxis);
const MgcVector3& GetAxis () const;
void SetQuaternion (const MgcQuaternion& rkQuat);
const MgcQuaternion& GetQuaternion () const;
void SetExtraSpins (int iExtraSpins);
int GetExtraSpins () const;
// Preprocess sequence of rotation keys. This call determines if extra
// spins are required and what type of interpolation should occur between
// consecutive pairs of keys. This must be called before interpolation
// of pairs of keys in the sequence.
static void PreprocessKeys (int iNumKeys, MgcExtraSpin* akKey);
// linear-style interpolation of two rotation keys
void Interpolate (MgcReal fTime, const MgcExtraSpin& rkNextKey,
MgcExtraSpin& rkInterpKey);
protected:
MgcReal m_fAngle;
MgcVector3 m_kAxis;
MgcQuaternion m_kQuat;
enum ExtraSpinInfo
{
NONE, // no extra spins
SAME_AXIS, // extra spins, same axis of rotation
DIFF_AXIS_NO_ZERO, // extra spins, different axes, no zero angles
DIFF_AXIS_ZERO, // extra spins, different axes, zero angles
};
int m_iExtraSpins;
ExtraSpinInfo m_eInfo;
static void InterpolateAxis (MgcReal fTime, const MgcVector3& rkAxis0,
const MgcVector3& rkAxis1, MgcVector3& rkInterpAxis);
};
#include "MgcExtraSpin.inl"
#endif
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