mgcmorphcontroller.inl
来自「《3D游戏引擎设计》的源码」· INL 代码 · 共 73 行
INL
73 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcRTLib.h"
//----------------------------------------------------------------------------
inline unsigned int MgcMorphController::GetTargetQuantity () const
{
return m_uiTargetQuantity;
}
//----------------------------------------------------------------------------
inline MgcVector3* MgcMorphController::SetVertices (unsigned int uiTarget,
MgcVector3* akVertex)
{
assert( uiTarget < m_uiTargetQuantity );
MgcVector3* akSave = m_aakVertex[uiTarget];
m_aakVertex[uiTarget] = akVertex;
return akSave;
}
//----------------------------------------------------------------------------
inline MgcVector3* MgcMorphController::GetVertices (unsigned int uiTarget)
{
assert( uiTarget < m_uiTargetQuantity );
return m_aakVertex[uiTarget];
}
//----------------------------------------------------------------------------
inline unsigned int MgcMorphController::GetKeyQuantity () const
{
return m_uiKeyQuantity;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::SetTimes (MgcReal* afTime)
{
MgcReal* afSave = m_afTime;
m_afTime = afTime;
return afSave;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::GetTimes ()
{
return m_afTime;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::SetWeights (unsigned int uiKey,
MgcReal* afWeight)
{
assert( uiKey < m_uiKeyQuantity );
MgcReal* afSave = m_aafWeight[uiKey];
m_aafWeight[uiKey] = afWeight;
return afSave;
}
//----------------------------------------------------------------------------
inline MgcReal* MgcMorphController::GetWeights (unsigned int uiKey)
{
assert( uiKey < m_uiKeyQuantity );
return m_aafWeight[uiKey];
}
//----------------------------------------------------------------------------
inline bool& MgcMorphController::UpdateNormals ()
{
return m_bUpdateNormals;
}
//----------------------------------------------------------------------------
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