mgcikcontroller.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 60 行
H
60 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#ifndef MGCIKCONTROLLER_H
#define MGCIKCONTROLLER_H
#include "MgcController.h"
#include "MgcVector3.h"
class MgcIKJoint;
class MgcIKGoal;
class MgcSpatial;
class MgcIKController : public MgcController
{
MgcDeclareRTTI;
MgcDeclareStream;
public:
MgcIKController (MgcSpatial* pkObject = 0);
virtual ~MgcIKController ();
virtual bool Update (MgcReal fAppTime);
unsigned int& JointQuantity ();
MgcIKJoint**& Joints ();
unsigned int& GoalQuantity ();
MgcIKGoal**& Goals ();
unsigned int& Iterations ();
protected:
void Initialize ();
bool Converged ();
unsigned int m_uiJointQuantity;
MgcIKJoint** m_apkJoint;
unsigned int m_uiGoalQuantity;
MgcIKGoal** m_apkGoal;
unsigned int m_uiIterations;
};
MgcSmartPointer(MgcIKController);
MgcRegisterStream(MgcIKController);
#include "MgcIKController.inl"
#endif
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