mgcdistlin3rct3.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 45 行
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45 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCDISTLIN3RCT3_H
#define MGCDISTLIN3RCT3_H
#include "MgcLine3.h"
#include "MgcRay3.h"
#include "MgcRectangle3.h"
#include "MgcSegment3.h"
// squared distance measurements
MgcReal MgcSqrDistance (const MgcLine3& rkLine, const MgcRectangle3& rkRct,
MgcReal* pfLinP = 0, MgcReal* pfRctP0 = 0, MgcReal* pfRctP1 = 0);
MgcReal MgcSqrDistance (const MgcRay3& rkRay, const MgcRectangle3& rkRct,
MgcReal* pfRayP = 0, MgcReal* pfRctP0 = 0, MgcReal* pfRctP1 = 0);
MgcReal MgcSqrDistance (const MgcSegment3& rkSeg, const MgcRectangle3& rkRct,
MgcReal* pfSegP = 0, MgcReal* pfRctP0 = 0, MgcReal* pfRctP1 = 0);
// distance measurements
MgcReal MgcDistance (const MgcLine3& rkLine, const MgcRectangle3& rkRct,
MgcReal* pfLinP = 0, MgcReal* pfRctP0 = 0, MgcReal* pfRctP1 = 0);
MgcReal MgcDistance (const MgcRay3& rkRay, const MgcRectangle3& rkRct,
MgcReal* pfRayP = 0, MgcReal* pfRctP0 = 0, MgcReal* pfRctP1 = 0);
MgcReal MgcDistance (const MgcSegment3& rkSeg, const MgcRectangle3& rkRct,
MgcReal* pfSegP = 0, MgcReal* pfRctP0 = 0, MgcReal* pfRctP1 = 0);
#endif
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