mgcdistvec3lin3.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 44 行
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44 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCDISTVEC3LIN3_H
#define MGCDISTVEC3LIN3_H
#include "MgcLine3.h"
#include "MgcRay3.h"
#include "MgcSegment3.h"
// squared distance measurements
MgcReal MgcSqrDistance (const MgcVector3& rkPoint, const MgcLine3& rkLine,
MgcReal* pfParam = 0);
MgcReal MgcSqrDistance (const MgcVector3& rkPoint, const MgcRay3& rkRay,
MgcReal* pfParam = 0);
MgcReal MgcSqrDistance (const MgcVector3& rkPoint,
const MgcSegment3& rkSegment, MgcReal* pfParam = 0);
// distance measurements
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcLine3& rkLine,
MgcReal* pfParam = 0);
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcRay3& rkRay,
MgcReal* pfParam = 0);
MgcReal MgcDistance (const MgcVector3& rkPoint, const MgcSegment3& rkSegment,
MgcReal* pfParam = 0);
#endif
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