mgcintrlin3loz.cpp

来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 36 行

CPP
36
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#include "MgcDistLin3Rct3.h"
#include "MgcIntrLin3Loz.h"

//----------------------------------------------------------------------------
bool MgcTestIntersection (const MgcSegment3& rkSegment,
    const MgcLozenge& rkLozenge)
{
    MgcReal fSqrDist = MgcSqrDistance(rkSegment,rkLozenge.Rectangle());
    return fSqrDist <= rkLozenge.Radius();
}
//----------------------------------------------------------------------------
bool MgcTestIntersection (const MgcRay3& rkRay, const MgcLozenge& rkLozenge)
{
    MgcReal fSqrDist = MgcSqrDistance(rkRay,rkLozenge.Rectangle());
    return fSqrDist <= rkLozenge.Radius();
}
//----------------------------------------------------------------------------
bool MgcTestIntersection (const MgcLine3& rkLine, const MgcLozenge& rkLozenge)
{
    MgcReal fSqrDist = MgcSqrDistance(rkLine,rkLozenge.Rectangle());
    return fSqrDist <= rkLozenge.Radius();
}
//----------------------------------------------------------------------------

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