mgcintrlin3tri3.cpp
来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 73 行
CPP
73 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#include "MgcDistLin3Tri3.h"
#include "MgcIntrLin3Tri3.h"
static const MgcReal gs_fEpsilon = 1e-12;
//----------------------------------------------------------------------------
bool MgcTestIntersection (const MgcSegment3& rkSegment,
const MgcTriangle3& rkTriangle)
{
return MgcSqrDistance(rkSegment,rkTriangle) <= gs_fEpsilon;
}
//----------------------------------------------------------------------------
bool MgcTestIntersection (const MgcRay3& rkRay,
const MgcTriangle3& rkTriangle)
{
return MgcSqrDistance(rkRay,rkTriangle) <= gs_fEpsilon;
}
//----------------------------------------------------------------------------
bool MgcTestIntersection (const MgcLine3& rkLine,
const MgcTriangle3& rkTriangle)
{
return MgcSqrDistance(rkLine,rkTriangle) <= gs_fEpsilon;
}
//----------------------------------------------------------------------------
bool MgcFindIntersection (const MgcSegment3& rkSegment,
const MgcTriangle3& rkTriangle, MgcVector3& rkPoint)
{
MgcReal fSegP;
if ( MgcSqrDistance(rkSegment,rkTriangle,&fSegP,0,0) <= gs_fEpsilon )
{
rkPoint = rkSegment.Origin() + fSegP*rkSegment.Direction();
return true;
}
return false;
}
//----------------------------------------------------------------------------
bool MgcFindIntersection (const MgcRay3& rkRay,
const MgcTriangle3& rkTriangle, MgcVector3& rkPoint)
{
MgcReal fRayP;
if ( MgcSqrDistance(rkRay,rkTriangle,&fRayP,0,0) <= gs_fEpsilon )
{
rkPoint = rkRay.Origin() + fRayP*rkRay.Direction();
return true;
}
return false;
}
//----------------------------------------------------------------------------
bool MgcFindIntersection (const MgcLine3& rkLine,
const MgcTriangle3& rkTriangle, MgcVector3& rkPoint)
{
MgcReal fLinP;
if ( MgcSqrDistance(rkLine,rkTriangle,&fLinP,0,0) <= gs_fEpsilon )
{
rkPoint = rkLine.Origin() + fLinP*rkLine.Direction();
return true;
}
return false;
}
//----------------------------------------------------------------------------
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