mgcintrlin3elp3.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 38 行
H
38 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf
#ifndef MGCINTRLIN3ELP3_H
#define MGCINTRLIN3ELP3_H
#include "MgcEllipsoid.h"
#include "MgcLine3.h"
#include "MgcRay3.h"
#include "MgcSegment3.h"
// return value is 'true' if and only if objects intersect
bool MgcTestIntersection (const MgcSegment3& rkSegment,
const MgcEllipsoid& rkEllipsoid);
bool MgcTestIntersection (const MgcRay3& rkRay,
const MgcEllipsoid& rkEllipsoid);
bool MgcTestIntersection (const MgcLine3& rkLine,
const MgcEllipsoid& rkEllipsoid);
bool MgcFindIntersection (const MgcSegment3& rkSegment,
const MgcEllipsoid& rkEllipsoid, int& riQuantity, MgcVector3 akPoint[2]);
bool MgcFindIntersection (const MgcRay3& rkRay,
const MgcEllipsoid& rkEllipsoid, int& riQuantity, MgcVector3 akPoint[2]);
bool MgcFindIntersection (const MgcLine3& rkLine,
const MgcEllipsoid& rkEllipsoid, int& riQuantity, MgcVector3 akPoint[2]);
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?