mgcoglalphastate.cpp
来自「《3D游戏引擎设计》的源码」· C++ 代码 · 共 77 行
CPP
77 行
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcOglRenderer.h"
GLenum MgcOglRenderer::ms_aeAlphaSrcBlend[MgcAlphaState::SBF_QUANTITY] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_SRC_ALPHA_SATURATE
};
GLenum MgcOglRenderer::ms_aeAlphaDstBlend[MgcAlphaState::DBF_QUANTITY] =
{
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA
};
GLenum MgcOglRenderer::ms_aeAlphaTest[MgcAlphaState::TF_QUANTITY] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS
};
//----------------------------------------------------------------------------
void MgcOglRenderer::SetAlphaState (MgcAlphaState* pkState)
{
if ( pkState->BlendEnabled() )
{
glEnable(GL_BLEND);
glBlendFunc(ms_aeAlphaSrcBlend[pkState->SrcBlend()],
ms_aeAlphaDstBlend[pkState->DstBlend()]);
}
else
{
glDisable(GL_BLEND);
}
if ( pkState->TestEnabled() )
{
glEnable(GL_ALPHA_TEST);
glAlphaFunc(pkState->Test(),pkState->Reference());
}
else
{
glDisable(GL_ALPHA_TEST);
}
}
//----------------------------------------------------------------------------
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