📄 mgcoglwireframestate.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf
#include "MgcOglRenderer.h"
//----------------------------------------------------------------------------
void MgcOglRenderer::SetWireframeState (MgcWireframeState* pkState)
{
static bool s_bFirstTime = true;
if ( s_bFirstTime )
{
glDisable(GL_LINE_STIPPLE);
s_bFirstTime = false;
}
static bool s_bActive = false;
if ( s_bActive )
{
if ( !pkState->Enabled() )
{
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
s_bActive = false;
}
}
else
{
if ( pkState->Enabled() )
{
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
s_bActive = true;
}
}
}
//----------------------------------------------------------------------------
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