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📄 mgccontsphere.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License/free.pdf

#ifndef MGCCONTSPHERE_H
#define MGCCONTSPHERE_H

#include "MgcSphere.h"

MgcSphere MgcContSphereOfAABB (int iQuantity, const MgcVector3* akPoint);
MgcSphere MgcContSphereAverage (int iQuantity, const MgcVector3* akPoint);

// These two functions allow for selection of vertices from a pool.  The
// return value is 'true' if and only if at least one vertex is valid.
bool MgcContSphereOfAABB (int iQuantity, const MgcVector3* akPoint,
    const bool* abValid, MgcSphere& rkSphere);
bool MgcContSphereAverage (int iQuantity, const MgcVector3* akPoint,
    const bool* abValid, MgcSphere& rkSphere);

MgcSphere MgcMergeSpheres (const MgcSphere& rkSphere0,
    const MgcSphere& rkSphere1);

#endif

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