imuchar.h
来自「《3D游戏引擎设计》的源码」· C头文件 代码 · 共 80 行
H
80 行
#ifndef IMUCHAR_H
#define IMUCHAR_H
#include "imagbase.h"
#include "imagfile.h"
class mgcImageUchar : public mgcImage
{
// object information
public:
// image creation
mgcImageUchar ();
mgcImageUchar (int _dimensions, const int* initial);
mgcImageUchar (int _dimensions, int initial_all);
mgcImageUchar (int _dimensions, int initial0, int initial1, ...);
mgcImageUchar (const mgcImage& image);
mgcImageUchar (const mgcLattice& lattice);
// image file access
mgcImageUchar (char* fname);
mgcImage& Load (char* fname, int trgt = -1);
mgcImage& Save (char* fname, int trgt = -1);
mgcImage& SaveAs (char* fname, int ff, int trgt = -1);
// element access
unsigned char* operator() () { return (unsigned char*)data; }
unsigned char& operator[] (int i) const
{ return *(unsigned char*)(data+size*i); }
unsigned char& operator() (int x) const
{ return *(unsigned char*)(data+size*x); }
unsigned char& operator() (int x, int y) const
{ return *(unsigned char*)(data+size*Index(x,y)); }
unsigned char& operator() (int x, int y, int z) const
{ return *(unsigned char*)(data+size*Index(x,y,z)); }
unsigned char& operator() (int x, int y, int z, int w) const
{ return *(unsigned char*)(data+size*Index(x,y,z,w)); }
unsigned char& operator() (const mgcCoordinate& coordinate) const
{ return *(unsigned char*)(data+size*Index(coordinate)); }
// assignments and comparisons
mgcImageUchar& operator= (const mgcImageUchar& image);
mgcImageUchar& operator= (const mgcImage& image);
mgcImageUchar& operator= (unsigned char value);
int operator== (const mgcImage& image);
int operator== (unsigned char value);
int operator!= (const mgcImage& image) { return !( *this == image ); }
int operator!= (unsigned char value) { return !( *this == value ); }
// pixel statistics
unsigned char Min () const { return minimum; }
unsigned char Max () const { return maximum; }
void Min (unsigned char value) { minimum = value; }
void Max (unsigned char value) { maximum = value; }
void ComputeMaxMin ();
protected:
unsigned char minimum, maximum;
// error handling
public:
static int verbose;
static unsigned error;
static void Report (ostream& ostr);
private:
static const unsigned zero_dimension;
static const unsigned invalid_dimension;
static const unsigned null_pixel_pointer;
static const unsigned get_data_failed;
static const unsigned put_data_failed;
static const unsigned load_failed;
static const unsigned save_failed;
static const char* message[7];
static int Number (unsigned single_error);
static void Report (unsigned single_error);
};
#endif
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