📄 testintersections.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf
#include "TestIntersections.h"
//---------------------------------------------------------------------------
MgcApplication* MgcApplication::Create ()
{
return new TestIntersections;
}
//---------------------------------------------------------------------------
TestIntersections::TestIntersections ()
:
MgcApplication("TestIntersections",640,480,0,1)
{
// set up bindings for camera turret
m_fTrnSpeed = 1.0;
m_fRotSpeed = 0.1;
m_kTurret.BindKeysToTranslateRight('[',']',m_fTrnSpeed);
m_kTurret.BindKeysToTranslateUp('{','}',m_fTrnSpeed);
m_kTurret.BindKeysToTranslateDirection(VK_DOWN,VK_UP,m_fTrnSpeed);
m_kTurret.BindKeysToRotateRight(VK_PRIOR,VK_NEXT,0.1*m_fRotSpeed);
m_kTurret.BindKeysToRotateUp(VK_RIGHT,VK_LEFT,0.1*m_fRotSpeed);
// initialize 'last time'
MeasureTime();
}
//---------------------------------------------------------------------------
bool TestIntersections::Initialize ()
{
m_spkCamera = new MgcOglCamera(640,480);
m_spkCamera->SetFrustum(1.0,1000.0,-0.55,0.55,0.4125,-0.4125);
m_spkRenderer = new MgcOglRenderer(GetWindowHandle(),640,480);
m_spkRenderer->SetBackgroundColor(MgcColor(0.5f,0.0f,1.0f));
m_spkRenderer->SetCamera(m_spkCamera);
unsigned int* auiData = new unsigned int[32*32];
for (unsigned int uiI = 0; uiI < 32*32; uiI++)
{
auiData[uiI] =
(rand() % 256) |
((rand() % 256) << 8) |
((rand() % 256) << 16) |
(0xFF << 24);
}
MgcImage* pkImage = new MgcImage(MgcImage::IT_RGBA8888,32,32,
(unsigned char*)auiData);
m_spkTexture0 = new MgcTexture;
m_spkTexture0->SetImage(pkImage);
m_spkTexture0->Mipmap() = MgcTexture::MM_LINEAR_LINEAR;
m_spkTextureState = new MgcTextureState;
m_spkTextureState->Set(0,m_spkTexture0);
// Scene --+-- DepthNode --+-- Line
// | |
// | +-- Cube0
// | |
// | +-- Cube1
// |
// +-- Cylinder
m_spkScene = new MgcNode;
MgcNode* pkDepthNode = new MgcNode;
m_spkScene->AttachChild(pkDepthNode);
m_spkCyln = CreateCylinder();
m_spkScene->AttachChild(m_spkCyln);
m_spkLine = CreateLine();
m_spkLine->Scale() = 16.0;
pkDepthNode->AttachChild(m_spkLine);
m_spkCube[0] = CreateColoredCube();
m_spkCube[0]->Scale() = 0.05;
pkDepthNode->AttachChild(m_spkCube[0]);
m_spkCube[1] = CreateColoredCube();
m_spkCube[1]->Scale() = 0.05;
pkDepthNode->AttachChild(m_spkCube[1]);
m_pObject = m_spkScene;
int iQuantity;
MgcVector3 akPoint[2];
//MgcFindIntersection(m_kLine,m_kCyln,iQuantity,akPoint);
MgcFindIntersection(m_kLine,m_kCapsule,iQuantity,akPoint);
int i;
for (i = 0; i < iQuantity; i++)
{
m_spkCube[i]->Translate() = akPoint[i];
m_spkCube[i]->ForceCull() = false;
}
for (i = iQuantity; i < 2; i++)
{
m_spkCube[i]->ForceCull() = true;
}
// render states
m_spkFogState = new MgcFogState;
m_spkScene->SetRenderState(m_spkFogState);
m_spkWireframeState = new MgcWireframeState;
m_spkScene->SetRenderState(m_spkWireframeState);
m_spkZBufferState = new MgcZBufferState;
m_spkZBufferState->Enabled() = true;
m_spkZBufferState->Writeable() = true;
m_spkZBufferState->Compare() = MgcZBufferState::CF_LEQUAL;
pkDepthNode->SetRenderState(m_spkZBufferState);
#if 0
m_spkDLight = new MgcDirectionalLight;
m_spkDLight->Ambient() = MgcColor(1.0,1.0,1.0);
m_spkDLight->Diffuse() = MgcColor(1.0,1.0,1.0);
m_spkLightState = new MgcLightState;
m_spkLightState->Attach(m_spkDLight);
m_spkScene->SetRenderState(m_spkLightState);
#endif
m_spkCamera->Update();
m_spkScene->UpdateGS(0.0);
m_spkScene->UpdateRS();
return true;
}
//---------------------------------------------------------------------------
void TestIntersections::Terminate ()
{
m_spkCyln = 0;
m_spkLine = 0;
m_spkCube[0] = 0;
m_spkCube[1] = 0;
m_spkDLight = 0;
m_spkTexture0 = 0;
m_spkFogState = 0;
m_spkLightState = 0;
m_spkTextureState = 0;
m_spkWireframeState = 0;
m_spkZBufferState = 0;
m_spkRenderer = 0;
m_spkScene = 0;
}
//---------------------------------------------------------------------------
void TestIntersections::OnIdle ()
{
MeasureTime();
if ( GetFocus() == GetWindowHandle() )
{
if ( m_kTurret.ReadKeyboard() )
{
m_spkRenderer->GetCamera()->SetFrame(m_kTurret.GetTranslate(),
m_kTurret.GetRotate());
}
}
m_spkRenderer->ClearBuffers();
m_spkRenderer->Draw(m_spkScene);
m_spkRenderer->DisplayBackBuffer();
DrawFrameRate();
UpdateClicks();
}
//---------------------------------------------------------------------------
void TestIntersections::UpdateIntersection ()
{
if ( m_pObject == m_spkLine )
{
m_kLine.Origin() = m_spkLine->Translate();
m_kLine.Direction() = 2.0*m_spkLine->Rotate().GetColumn(2);
}
else if ( m_pObject == m_spkCyln )
{
m_kCyln.Center() = m_spkCyln->Translate();
m_kCyln.Direction() = m_spkCyln->Rotate().GetColumn(2);
m_kCapsule.Origin() = m_spkCyln->Translate();
m_kCapsule.Direction() = m_spkCyln->Rotate().GetColumn(2);
}
else
{
return;
}
int iQuantity;
MgcVector3 akPoint[2];
//MgcFindIntersection(m_kLine,m_kCyln,iQuantity,akPoint);
MgcFindIntersection(m_kLine,m_kCapsule,iQuantity,akPoint);
int i;
for (i = 0; i < iQuantity; i++)
{
m_spkCube[i]->Translate() = akPoint[i];
m_spkCube[i]->ForceCull() = false;
m_spkCube[i]->UpdateGS(m_fLastTime);
}
for (i = iQuantity; i < 2; i++)
m_spkCube[i]->ForceCull() = true;
}
//---------------------------------------------------------------------------
bool TestIntersections::Transform (char cCharCode, long lKeyData)
{
MgcVector3 trn;
MgcMatrix3 rot, incr;
static MgcReal fTime = 0.0;
switch ( cCharCode )
{
case 'g':
fTime += 0.01;
break;
case 'G':
fTime = 0.0;
break;
case 'c':
if ( m_pObject == m_spkLine )
{
m_pObject = m_spkCyln;
return true;
}
if ( m_pObject == m_spkCyln )
{
m_pObject = m_spkScene;
return true;
}
if ( m_pObject == m_spkScene )
{
m_pObject = m_spkLine;
return true;
}
break;
case 'x':
m_pObject->Translate().x -= m_fTrnSpeed;
break;
case 'X':
m_pObject->Translate().x += m_fTrnSpeed;
break;
case 'y':
m_pObject->Translate().y -= m_fTrnSpeed;
break;
case 'Y':
m_pObject->Translate().y += m_fTrnSpeed;
break;
case 'z':
m_pObject->Translate().z -= m_fTrnSpeed;
break;
case 'Z':
m_pObject->Translate().z += m_fTrnSpeed;
break;
case 'r':
rot = m_pObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_X,m_fRotSpeed);
m_pObject->Rotate() = incr*rot;
break;
case 'R':
rot = m_pObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_X,-m_fRotSpeed);
m_pObject->Rotate() = incr*rot;
break;
case 'a':
rot = m_pObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Y,m_fRotSpeed);
m_pObject->Rotate() = incr*rot;
break;
case 'A':
rot = m_pObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Y,-m_fRotSpeed);
m_pObject->Rotate() = incr*rot;
break;
case 'p':
rot = m_pObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Z,m_fRotSpeed);
m_pObject->Rotate() = incr*rot;
break;
case 'P':
rot = m_pObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Z,-m_fRotSpeed);
m_pObject->Rotate() = incr*rot;
break;
default:
return false;
}
m_pObject->UpdateGS(fTime);
UpdateIntersection();
return true;
}
//---------------------------------------------------------------------------
bool TestIntersections::WmChar (char cCharCode, long lKeyData)
{
if ( Transform(cCharCode,lKeyData) )
return true;
switch ( cCharCode )
{
case '0': // reset frame rate measurements
ResetTime();
return true;
case 'b':
m_spkZBufferState->Enabled() = !m_spkZBufferState->Enabled();
return true;
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