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📄 testtubesurface.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf

#ifndef TESTTUBESURFACE_H
#define TESTTUBESURFACE_H

#include <MgcApplication.pkg>
#include <MgcCore.pkg>
#include <MgcCurve.pkg>
#include <MgcEngine.pkg>
#include <MgcOglRenderer.pkg>


class TestTubeSurface : public MgcApplication
{
public:
    TestTubeSurface ();

    virtual bool Initialize ();
    virtual void OnIdle ();
    virtual void Terminate ();
    virtual bool WmChar (char cCharCode, long lKeyData);
    virtual bool WmKeyDown (int iVirtKey, long lKeyData);

protected:
    MgcImage* CreateImageFromBMP (const char* acFilename);
    MgcMultipleCurve3* CreateCurve ();
    static MgcReal Radial (MgcReal fT);
    void MoveCamera ();

    // OpenGL renderer
    MgcRendererPtr m_spkRenderer;
    MgcCameraPtr m_spkCamera;

    // textures
    MgcTexturePtr m_spkTexture;

    // render states
    MgcTextureStatePtr m_spkTextureState;
    MgcWireframeStatePtr m_spkWireframeState;
    MgcZBufferStatePtr m_spkZBufferState;

    // test model
    MgcNodePtr m_spkScene;
    MgcMultipleCurve3* m_pkCurve;
    MgcReal m_fMinCurveTime, m_fMaxCurveTime, m_fCurvePeriod;
    MgcReal m_fCurveTime, m_fDeltaTime;
};

#endif

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