📄 testterrain.h
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf
#ifndef TESTTERRAIN_H
#define TESTTERRAIN_H
#include <MgcApplication.pkg>
#include <MgcCore.pkg>
#include <MgcEngine.pkg>
#include <MgcOglRenderer.pkg>
#include <MgcTerrain.pkg>
class TestTerrain : public MgcApplication
{
public:
TestTerrain ();
virtual bool Initialize ();
virtual void OnIdle ();
virtual void Terminate ();
virtual bool WmChar (char cCharCode, long lKeyData);
virtual bool WmKeyDown (int iVirtKey, long lKeyData);
virtual bool WmKeyUp (int iVirtKey, long lKeyData);
protected:
void CreateTerrain ();
void Simplify ();
void DisplayStatistics ();
// software renderer
MgcRendererPtr m_spkRenderer;
MgcCameraPtr m_spkCamera;
// render states
MgcWireframeStatePtr m_spkWireframeState;
MgcZBufferStatePtr m_spkZBufferState;
// terrain model
MgcNodePtr m_spkScene;
MgcTerrainPagePtr m_spkPage;
// terrain motion
MgcReal m_fHeightAboveTerrain;
MgcReal m_fTrnSpeed, m_fRotSpeed;
bool m_bUArrowPressed, m_bDArrowPressed;
bool m_bLArrowPressed, m_bRArrowPressed;
bool m_bPgUpPressed, m_bPgDnPressed;
void MoveForward ();
void MoveBackward ();
void TurnLeft ();
void TurnRight ();
void LookUp ();
void LookDown ();
};
#endif
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