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📄 testterrain.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf

#ifndef TESTTERRAIN_H
#define TESTTERRAIN_H

#include <MgcApplication.pkg>
#include <MgcCore.pkg>
#include <MgcEngine.pkg>
#include <MgcOglRenderer.pkg>
#include <MgcTerrain.pkg>


class TestTerrain : public MgcApplication
{
public:
    TestTerrain ();

    virtual bool Initialize ();
    virtual void OnIdle ();
    virtual void Terminate ();
    virtual bool WmChar (char cCharCode, long lKeyData);
    virtual bool WmKeyDown (int iVirtKey, long lKeyData);
    virtual bool WmKeyUp (int iVirtKey, long lKeyData);

protected:
    void CreateTerrain ();
    void Simplify ();
    void DisplayStatistics ();

    // software renderer
    MgcRendererPtr m_spkRenderer;
    MgcCameraPtr m_spkCamera;

    // render states
    MgcWireframeStatePtr m_spkWireframeState;
    MgcZBufferStatePtr m_spkZBufferState;

    // terrain model
    MgcNodePtr m_spkScene;
    MgcTerrainPagePtr m_spkPage;

    // terrain motion
    MgcReal m_fHeightAboveTerrain;
    MgcReal m_fTrnSpeed, m_fRotSpeed;
    bool m_bUArrowPressed, m_bDArrowPressed;
    bool m_bLArrowPressed, m_bRArrowPressed;
    bool m_bPgUpPressed, m_bPgDnPressed;

    void MoveForward ();
    void MoveBackward ();
    void TurnLeft ();
    void TurnRight ();
    void LookUp ();
    void LookDown ();
};

#endif

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