📄 testboxfrustum.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf
#include <MgcIntrBox3Frustum.h>
#include "TestBoxFrustum.h"
//---------------------------------------------------------------------------
MgcApplication* MgcApplication::Create ()
{
return new TestBoxFrustum;
}
//---------------------------------------------------------------------------
TestBoxFrustum::TestBoxFrustum ()
:
MgcApplication("TestBoxFrustum",640,480,0,1)
{
// set up bindings for camera turret
m_fTrnSpeed = 1.0;
m_fRotSpeed = 0.1;
m_kTurret.BindKeysToTranslateRight('[',']',m_fTrnSpeed);
m_kTurret.BindKeysToTranslateUp('{','}',m_fTrnSpeed);
m_kTurret.BindKeysToTranslateDirection(VK_DOWN,VK_UP,m_fTrnSpeed);
m_kTurret.BindKeysToRotateRight(VK_PRIOR,VK_NEXT,0.1*m_fRotSpeed);
m_kTurret.BindKeysToRotateUp(VK_RIGHT,VK_LEFT,0.1*m_fRotSpeed);
// initialize 'last time'
MeasureTime();
}
//---------------------------------------------------------------------------
bool TestBoxFrustum::Initialize ()
{
// set up renderer
m_spkRenderer = new MgcOglRenderer(GetWindowHandle(),640,480);
m_spkRenderer->SetBackgroundColor(MgcColor(0.5f,0.0f,1.0f));
m_spkCamera = new MgcOglCamera(640,480);
m_spkCamera->SetFrustum(1.0,1000.0,-0.55,0.55,0.4125,-0.4125);
m_spkRenderer->SetCamera(m_spkCamera);
// render states
m_spkWireframeState = new MgcWireframeState;
m_spkZBufferState = new MgcZBufferState;
m_spkZBufferState->Enabled() = true;
m_spkZBufferState->Writeable() = true;
m_spkZBufferState->Compare() = MgcZBufferState::CF_LEQUAL;
// create scene
m_spkScene = new MgcNode;
m_spkScene->SetRenderState(m_spkZBufferState);
CreateBox();
m_spkBox->Translate() = 4.0*MgcVector3::UNIT_X;
m_spkBox->SetRenderState(m_spkWireframeState);
m_spkScene->AttachChild(m_spkBox);
CreateFrustum();
m_spkFrustum->Translate() = -4.0*MgcVector3::UNIT_X;
m_spkScene->AttachChild(m_spkFrustum);
m_spkScene->UpdateGS(0.0);
m_spkScene->UpdateRS();
m_pkObject = m_spkScene;
return true;
}
//---------------------------------------------------------------------------
void TestBoxFrustum::Terminate ()
{
m_spkBox = 0;
m_spkFrustum = 0;
m_spkWireframeState = 0;
m_spkZBufferState = 0;
m_spkCamera = 0;
m_spkRenderer = 0;
m_spkScene = 0;
}
//---------------------------------------------------------------------------
void TestBoxFrustum::OnIdle ()
{
MeasureTime();
if ( GetFocus() == GetWindowHandle() )
{
if ( m_kTurret.ReadKeyboard() )
{
m_spkRenderer->GetCamera()->SetFrame(m_kTurret.GetTranslate(),
m_kTurret.GetRotate());
}
}
m_spkRenderer->ClearBuffers();
m_spkRenderer->Draw(m_spkScene);
m_spkRenderer->DisplayBackBuffer();
DrawFrameRate();
UpdateClicks();
}
//---------------------------------------------------------------------------
bool TestBoxFrustum::Transform (char cCharCode, long lKeyData)
{
static MgcReal fTime = 0.0;
MgcMatrix3 rot, incr;
switch ( cCharCode )
{
case 'w':
m_spkWireframeState->Enabled() = !m_spkWireframeState->Enabled();
return true;
case 'c':
if ( m_pkObject == m_spkScene )
m_pkObject = m_spkBox;
else if ( m_pkObject == m_spkBox )
m_pkObject = m_spkFrustum;
else // m_pkObject == m_spkFrustum
m_pkObject = m_spkScene;
return true;
case 'x':
m_pkObject->Translate().x -= m_fTrnSpeed;
break;
case 'X':
m_pkObject->Translate().x += m_fTrnSpeed;
break;
case 'y':
m_pkObject->Translate().y -= m_fTrnSpeed;
break;
case 'Y':
m_pkObject->Translate().y += m_fTrnSpeed;
break;
case 'z':
m_pkObject->Translate().z -= m_fTrnSpeed;
break;
case 'Z':
m_pkObject->Translate().z += m_fTrnSpeed;
break;
case 'r':
rot = m_pkObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_X,m_fRotSpeed);
m_pkObject->Rotate() = incr*rot;
break;
case 'R':
rot = m_pkObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_X,-m_fRotSpeed);
m_pkObject->Rotate() = incr*rot;
break;
case 'a':
rot = m_pkObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Y,m_fRotSpeed);
m_pkObject->Rotate() = incr*rot;
break;
case 'A':
rot = m_pkObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Y,-m_fRotSpeed);
m_pkObject->Rotate() = incr*rot;
break;
case 'p':
rot = m_pkObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Z,m_fRotSpeed);
m_pkObject->Rotate() = incr*rot;
break;
case 'P':
rot = m_pkObject->Rotate();
incr.FromAxisAngle(MgcVector3::UNIT_Z,-m_fRotSpeed);
m_pkObject->Rotate() = incr*rot;
break;
default:
return false;
}
m_pkObject->UpdateGS(fTime);
m_kBox.Center() = m_spkBox->WorldTranslate();
rot = m_spkBox->WorldRotate();
m_kBox.Axis(0) = rot.GetColumn(0);
m_kBox.Axis(1) = rot.GetColumn(1);
m_kBox.Axis(2) = rot.GetColumn(2);
m_kFrustum.Origin() = m_spkFrustum->WorldTranslate();
rot = m_spkFrustum->WorldRotate();
m_kFrustum.LVector() = rot.GetColumn(0);
m_kFrustum.UVector() = rot.GetColumn(1);
m_kFrustum.DVector() = rot.GetColumn(2);
m_spkWireframeState->Enabled() = MgcTestIntersection(m_kBox,m_kFrustum);
return true;
}
//---------------------------------------------------------------------------
bool TestBoxFrustum::WmChar (char cCharCode, long lKeyData)
{
if ( Transform(cCharCode,lKeyData) )
return true;
switch ( cCharCode )
{
case 'q':
case 'Q':
case VK_ESCAPE:
PostMessage(GetWindowHandle(),WM_DESTROY,0,0);
return true;
}
return false;
}
//---------------------------------------------------------------------------
void TestBoxFrustum::CreateBox ()
{
m_kBox.Center() = MgcVector3::ZERO;
m_kBox.Axis(0) = MgcVector3::UNIT_X;
m_kBox.Axis(1) = MgcVector3::UNIT_Y;
m_kBox.Axis(2) = MgcVector3::UNIT_Z;
m_kBox.Extent(0) = 1.0;
m_kBox.Extent(1) = 1.0;
m_kBox.Extent(2) = 1.0;
unsigned int uiVertexQuantity = 8;
unsigned int uiTriangleQuantity = 12;
MgcVector3* akVertex = new MgcVector3[uiVertexQuantity];
m_kBox.ComputeVertices(akVertex);
MgcVector2* akTexture = new MgcVector2[uiVertexQuantity];
akTexture[0] = MgcVector2(0,0);
akTexture[1] = MgcVector2(1,0);
akTexture[2] = MgcVector2(1,1);
akTexture[3] = MgcVector2(0,1);
akTexture[4] = MgcVector2(0,0);
akTexture[5] = MgcVector2(1,0);
akTexture[6] = MgcVector2(1,1);
akTexture[7] = MgcVector2(0,1);
unsigned int* auiConnect = new unsigned int[3*uiTriangleQuantity];
auiConnect[ 0] = 0; auiConnect[ 1] = 2; auiConnect[ 2] = 1;
auiConnect[ 3] = 0; auiConnect[ 4] = 3; auiConnect[ 5] = 2;
auiConnect[ 6] = 4; auiConnect[ 7] = 5; auiConnect[ 8] = 6;
auiConnect[ 9] = 4; auiConnect[10] = 6; auiConnect[11] = 7;
auiConnect[12] = 1; auiConnect[13] = 6; auiConnect[14] = 5;
auiConnect[15] = 1; auiConnect[16] = 2; auiConnect[17] = 6;
auiConnect[18] = 0; auiConnect[19] = 7; auiConnect[20] = 3;
auiConnect[21] = 0; auiConnect[22] = 4; auiConnect[23] = 7;
auiConnect[24] = 0; auiConnect[25] = 1; auiConnect[26] = 5;
auiConnect[27] = 0; auiConnect[28] = 5; auiConnect[29] = 4;
auiConnect[30] = 3; auiConnect[31] = 6; auiConnect[32] = 2;
auiConnect[33] = 3; auiConnect[34] = 7; auiConnect[35] = 6;
m_spkBox = new MgcTriMesh(uiVertexQuantity,akVertex,0,0,akTexture,
uiTriangleQuantity,auiConnect);
m_spkBox->UpdateModelBound();
// solid texture
unsigned int uiYMax = 256, uiXMax = 8;
unsigned int* auiData = new unsigned int[uiXMax*uiYMax];
for (unsigned int uiY = 0, uiI = 0; uiY < uiYMax; uiY++)
{
unsigned int uiR = uiY;
unsigned int uiG = uiYMax - 1 - uiY;
unsigned int uiB = 0;
unsigned int uiA = 0xFF;
unsigned int uiColor = (uiR | uiG << 8 | uiB << 16 | uiA << 24);
for (unsigned int uiX = 0; uiX < uiXMax; uiX++)
auiData[uiI++] = uiColor;
}
MgcImage* pkImage = new MgcImage(MgcImage::IT_RGBA8888,uiXMax,uiYMax,
(unsigned char*)auiData);
MgcTexture* pkTexture = new MgcTexture;
pkTexture->SetImage(pkImage);
pkTexture->Mipmap() = MgcTexture::MM_LINEAR_LINEAR;
MgcTextureState* pkTextureState = new MgcTextureState;
pkTextureState->Set(0,pkTexture);
m_spkBox->SetRenderState(pkTextureState);
}
//---------------------------------------------------------------------------
void TestBoxFrustum::CreateFrustum ()
{
m_kFrustum.Origin() = MgcVector3::ZERO;
m_kFrustum.LVector() = MgcVector3::UNIT_X;
m_kFrustum.UVector() = MgcVector3::UNIT_Y;
m_kFrustum.DVector() = MgcVector3::UNIT_Z;
m_kFrustum.LBound() = 1.0;
m_kFrustum.UBound() = 1.0;
m_kFrustum.DMin() = 1.0;
m_kFrustum.DMax() = 16.0;
m_kFrustum.Update();
unsigned int uiVertexQuantity = 8;
unsigned int uiTriangleQuantity = 12;
MgcVector3* akVertex = new MgcVector3[uiVertexQuantity];
#if 0
akVertex[0] = MgcVector3(-1,-1,-1);
akVertex[1] = MgcVector3(+1,-1,-1);
akVertex[2] = MgcVector3(+1,+1,-1);
akVertex[3] = MgcVector3(-1,+1,-1);
akVertex[4] = MgcVector3(-1,-1,+1);
akVertex[5] = MgcVector3(+1,-1,+1);
akVertex[6] = MgcVector3(+1,+1,+1);
akVertex[7] = MgcVector3(-1,+1,+1);
#else
m_kFrustum.ComputeVertices(akVertex);
#endif
MgcVector2* akTexture = new MgcVector2[uiVertexQuantity];
akTexture[0] = MgcVector2(0,0);
akTexture[1] = MgcVector2(1,0);
akTexture[2] = MgcVector2(1,1);
akTexture[3] = MgcVector2(0,1);
akTexture[4] = MgcVector2(0,0);
akTexture[5] = MgcVector2(1,0);
akTexture[6] = MgcVector2(1,1);
akTexture[7] = MgcVector2(0,1);
unsigned int* auiConnect = new unsigned int[3*uiTriangleQuantity];
auiConnect[ 0] = 0; auiConnect[ 1] = 2; auiConnect[ 2] = 1;
auiConnect[ 3] = 0; auiConnect[ 4] = 3; auiConnect[ 5] = 2;
auiConnect[ 6] = 4; auiConnect[ 7] = 5; auiConnect[ 8] = 6;
auiConnect[ 9] = 4; auiConnect[10] = 6; auiConnect[11] = 7;
auiConnect[12] = 1; auiConnect[13] = 6; auiConnect[14] = 5;
auiConnect[15] = 1; auiConnect[16] = 2; auiConnect[17] = 6;
auiConnect[18] = 0; auiConnect[19] = 7; auiConnect[20] = 3;
auiConnect[21] = 0; auiConnect[22] = 4; auiConnect[23] = 7;
auiConnect[24] = 0; auiConnect[25] = 1; auiConnect[26] = 5;
auiConnect[27] = 0; auiConnect[28] = 5; auiConnect[29] = 4;
auiConnect[30] = 3; auiConnect[31] = 6; auiConnect[32] = 2;
auiConnect[33] = 3; auiConnect[34] = 7; auiConnect[35] = 6;
m_spkFrustum = new MgcTriMesh(uiVertexQuantity,akVertex,0,0,akTexture,
uiTriangleQuantity,auiConnect);
m_spkFrustum->UpdateModelBound();
// alpha-blended texture
MgcAlphaState* pkAlpha = new MgcAlphaState;
pkAlpha->Test() = MgcAlphaState::TF_LEQUAL;
pkAlpha->BlendEnabled() = true;
m_spkFrustum->SetRenderState(pkAlpha);
unsigned int uiYMax = 256, uiXMax = 8;
unsigned int* auiData = new unsigned int[uiXMax*uiYMax];
for (unsigned int uiY = 0, uiI = 0; uiY < uiYMax; uiY++)
{
unsigned int uiR = uiY;
unsigned int uiG = 0;
unsigned int uiB = uiYMax - 1 - uiY;
unsigned int uiA = 0x80;
unsigned int uiColor = (uiR | uiG << 8 | uiB << 16 | uiA << 24);
for (unsigned int uiX = 0; uiX < uiXMax; uiX++)
auiData[uiI++] = uiColor;
}
MgcImage* pkImage = new MgcImage(MgcImage::IT_RGBA8888,uiXMax,uiYMax,
(unsigned char*)auiData);
MgcTexture* pkTexture = new MgcTexture;
pkTexture->SetImage(pkImage);
pkTexture->Mipmap() = MgcTexture::MM_LINEAR_LINEAR;
MgcTextureState* pkTextureState = new MgcTextureState;
pkTextureState->Set(0,pkTexture);
m_spkFrustum->SetRenderState(pkTextureState);
}
//---------------------------------------------------------------------------
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