📄 testsoft.cpp
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement. The various license agreements may be found at
// the Magic Software web site. This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf
#include "TestSoft.h"
//---------------------------------------------------------------------------
MgcApplication* MgcApplication::Create ()
{
return new TestSoft;
}
//---------------------------------------------------------------------------
TestSoft::TestSoft ()
:
MgcApplication("TestSoft",640,480,0,1)
{
// set up bindings for camera turret
m_fTrnSpeed = 0.5;
m_fRotSpeed = 0.05;
m_kTurret.BindKeysToTranslateRight('[',']',m_fTrnSpeed);
m_kTurret.BindKeysToTranslateUp('U','D',m_fTrnSpeed);
m_kTurret.BindKeysToTranslateDirection(VK_DOWN,VK_UP,m_fTrnSpeed);
m_kTurret.BindKeysToRotateRight(VK_PRIOR,VK_NEXT,m_fRotSpeed);
m_kTurret.BindKeysToRotateUp(VK_RIGHT,VK_LEFT,m_fRotSpeed);
// initialize 'last time'
MeasureTime();
}
//---------------------------------------------------------------------------
bool TestSoft::Initialize ()
{
m_spkCamera = new MgcGPCamera(640.0,480.0);
m_spkCamera->SetFrustum(0.1,100.0,-0.055,0.055,0.04125,-0.04125);
m_spkCamera->Update();
m_spkRenderer = new MgcSoftRenderer(GetWindowHandle(),640,480);
m_spkRenderer->SetBackgroundColor(MgcColor(0.5,0.0,1.0));
m_spkRenderer->SetCamera(m_spkCamera);
m_spkScene = new MgcNode(1);
m_spkScene->Translate() = MgcVector3(0.0,0.0,8.0);
m_spkSceneChild = new MgcNode(3);
m_spkScene->AttachChild(m_spkSceneChild);
m_spkCube = CreateColoredCube();
m_spkSceneChild->AttachChild(m_spkCube);
m_spkTFace = CreateTexturedFace();
m_spkTFace->Translate() = MgcVector3(3.0,0.0,0.0);
m_spkSceneChild->AttachChild(m_spkTFace);
//m_spkLFace = CreateSiLeFace();
m_spkLFace = CreateSiLdFace();
m_spkLFace->Translate() = MgcVector3(-3.0,0.0,0.0);
m_spkSceneChild->AttachChild(m_spkLFace);
m_spkWireframeState = new MgcWireframeState;
m_spkScene->SetRenderState(m_spkWireframeState);
m_spkZBufferState = new MgcZBufferState;
m_spkZBufferState->Enabled() = true;
m_spkZBufferState->Writeable() = true;
m_spkZBufferState->Compare() = MgcZBufferState::CF_LEQUAL;
m_spkScene->SetRenderState(m_spkZBufferState);
m_spkScene->UpdateGS(0.0);
m_spkScene->UpdateRS();
m_spkRotNode = m_spkSceneChild;
return true;
}
//---------------------------------------------------------------------------
void TestSoft::Terminate ()
{
m_spkWireframeState = 0;
m_spkZBufferState = 0;
m_spkCamera = 0;
m_spkRenderer = 0;
m_spkScene = 0;
}
//---------------------------------------------------------------------------
void TestSoft::OnIdle ()
{
MeasureTime();
if ( GetFocus() == GetWindowHandle() )
{
if ( m_kTurret.ReadKeyboard() )
{
m_spkRenderer->GetCamera()->SetFrame(m_kTurret.GetTranslate(),
m_kTurret.GetRotate());
}
}
m_spkRenderer->ClearBuffers();
m_spkRenderer->Draw(m_spkScene);
m_spkRenderer->DisplayBackBuffer();
DrawFrameRate();
UpdateClicks();
}
//---------------------------------------------------------------------------
bool TestSoft::WmChar (char cCharCode, long lKeyData)
{
switch ( cCharCode )
{
case '0': // reset frame rate measurements
ResetTime();
return true;
case 'b':
if ( m_spkZBufferState->Compare() == MgcZBufferState::CF_NEVER )
m_spkZBufferState->Compare() = MgcZBufferState::CF_LEQUAL;
else
m_spkZBufferState->Compare() = MgcZBufferState::CF_NEVER;
return true;
case 'w':
m_spkWireframeState->Enabled() = !m_spkWireframeState->Enabled();
return true;
case '+':
case '=':
m_spkLight->Intensity() += 1.0;
return true;
case '-':
case '_':
if ( m_spkLight->Intensity() > 1.0 )
m_spkLight->Intensity() -= 1.0;
return true;
case 'q':
case 'Q':
case VK_ESCAPE:
PostMessage(GetWindowHandle(),WM_DESTROY,0,0);
return true;
}
const MgcReal fTrnSpeed = 0.1;
const MgcReal fRotSpeed = 0.1;
MgcMatrix3 kRot, kIncr;
switch ( cCharCode )
{
case 'f':
m_spkRotNode = m_spkTFace;
break;
case 'l':
m_spkRotNode = m_spkLFace;
break;
case 'c':
m_spkRotNode = m_spkCube;
break;
case 't':
m_spkRotNode = m_spkSceneChild;
break;
case 'x':
m_spkScene->Translate().x -= fTrnSpeed;
break;
case 'X':
m_spkScene->Translate().x += fTrnSpeed;
break;
case 'y':
m_spkScene->Translate().y -= fTrnSpeed;
break;
case 'Y':
m_spkScene->Translate().y += fTrnSpeed;
break;
case 'z':
m_spkScene->Translate().z -= fTrnSpeed;
break;
case 'Z':
m_spkScene->Translate().z += fTrnSpeed;
break;
case 'r':
kRot = m_spkRotNode->Rotate();
kIncr.FromAxisAngle(MgcVector3::UNIT_X,fRotSpeed);
m_spkRotNode->Rotate() = kIncr*kRot;
break;
case 'R':
kRot = m_spkRotNode->Rotate();
kIncr.FromAxisAngle(MgcVector3::UNIT_X,-fRotSpeed);
m_spkRotNode->Rotate() = kIncr*kRot;
break;
case 'a':
kRot = m_spkRotNode->Rotate();
kIncr.FromAxisAngle(MgcVector3::UNIT_Y,fRotSpeed);
m_spkRotNode->Rotate() = kIncr*kRot;
break;
case 'A':
kRot = m_spkRotNode->Rotate();
kIncr.FromAxisAngle(MgcVector3::UNIT_Y,-fRotSpeed);
m_spkRotNode->Rotate() = kIncr*kRot;
break;
case 'p':
kRot = m_spkRotNode->Rotate();
kIncr.FromAxisAngle(MgcVector3::UNIT_Z,fRotSpeed);
m_spkRotNode->Rotate() = kIncr*kRot;
break;
case 'P':
kRot = m_spkRotNode->Rotate();
kIncr.FromAxisAngle(MgcVector3::UNIT_Z,-fRotSpeed);
m_spkRotNode->Rotate() = kIncr*kRot;
break;
default:
return false;
}
m_spkScene->UpdateGS(0.0);
return false;
}
//---------------------------------------------------------------------------
MgcGPTriMesh* TestSoft::CreateColoredCube ()
{
unsigned int uiVertexQuantity = 8;
unsigned int uiTriangleQuantity = 12;
unsigned int uiEdgeQuantity = 18;
MgcVector3* akVertex = new MgcVector3[uiVertexQuantity];
akVertex[0] = MgcVector3(-1,-1,-1);
akVertex[1] = MgcVector3(+1,-1,-1);
akVertex[2] = MgcVector3(+1,+1,-1);
akVertex[3] = MgcVector3(-1,+1,-1);
akVertex[4] = MgcVector3(-1,-1,+1);
akVertex[5] = MgcVector3(+1,-1,+1);
akVertex[6] = MgcVector3(+1,+1,+1);
akVertex[7] = MgcVector3(-1,+1,+1);
MgcColor* akColor = new MgcColor[uiVertexQuantity];
akColor[0] = MgcColor(1,0,0);
akColor[1] = MgcColor(0,1,0);
akColor[2] = MgcColor(0,0,1);
akColor[3] = MgcColor(0,0,0);
akColor[4] = MgcColor(0,0,1);
akColor[5] = MgcColor(1,0,1);
akColor[6] = MgcColor(1,1,0);
akColor[7] = MgcColor(1,1,1);
MgcGPTriMesh* pkCube = new MgcGPTriMesh(uiVertexQuantity,akVertex,0,
akColor,0,uiTriangleQuantity,uiEdgeQuantity);
pkCube->InsertTriangle(0,2,1);
pkCube->InsertTriangle(0,3,2);
pkCube->InsertTriangle(4,5,6);
pkCube->InsertTriangle(4,6,7);
pkCube->InsertTriangle(1,6,5);
pkCube->InsertTriangle(1,2,6);
pkCube->InsertTriangle(0,7,3);
pkCube->InsertTriangle(0,4,7);
pkCube->InsertTriangle(0,1,5);
pkCube->InsertTriangle(0,5,4);
pkCube->InsertTriangle(3,6,2);
pkCube->InsertTriangle(3,7,6);
pkCube->UpdateModelBound();
return pkCube;
}
//---------------------------------------------------------------------------
MgcGPTriMesh* TestSoft::CreateTexturedFace ()
{
// textured face
unsigned int uiVertexQuantity = 4;
unsigned int uiTriangleQuantity = 2;
unsigned int uiEdgeQuantity = 5;
MgcVector3* akVertex = new MgcVector3[uiVertexQuantity];
akVertex[0] = MgcVector3(-1,-1,-1);
akVertex[1] = MgcVector3(+1,-1,-1);
akVertex[2] = MgcVector3(+1,+1,-1);
akVertex[3] = MgcVector3(-1,+1,-1);
MgcVector2* akTexture = new MgcVector2[uiVertexQuantity];
akTexture[0] = MgcVector2(0,0);
akTexture[1] = MgcVector2(1,0);
akTexture[2] = MgcVector2(1,1);
akTexture[3] = MgcVector2(0,1);
MgcGPTriMesh* pkFace = new MgcGPTriMesh(uiVertexQuantity,akVertex,0,0,
akTexture,uiTriangleQuantity,uiEdgeQuantity);
pkFace->InsertTriangle(0,2,1);
pkFace->InsertTriangle(0,3,2);
pkFace->UpdateModelBound();
int iXSize = 128;
int iYSize = 128;
int iQuantity = iXSize*iYSize;
MgcSoftColor* akColor = new MgcSoftColor[iQuantity];
for (int i = 0; i < iQuantity; i++)
{
akColor[i] = MgcSoftColor(MgcMath::UnitRandom(),
MgcMath::UnitRandom(),MgcMath::UnitRandom());
}
MgcImage* pkImage = new MgcImage(MgcImage::IT_RGBA5551,iXSize,iYSize,
(unsigned char*)akColor);
MgcTexture* pkTexture = new MgcTexture;
pkTexture->SetImage(pkImage);
pkTexture->Correction() = MgcTexture::CM_AFFINE;
pkTexture->Mipmap() = MgcTexture::MM_NONE;
MgcTextureState* pkTextureState = new MgcTextureState;
pkTextureState->Set(0,pkTexture);
pkFace->SetRenderState(pkTextureState);
return pkFace;
}
//---------------------------------------------------------------------------
MgcGPTriMesh* TestSoft::CreateSiLeFace ()
{
unsigned int uiVertexQuantity = 4;
unsigned int uiTriangleQuantity = 2;
unsigned int uiEdgeQuantity = 5;
MgcVector3* akVertex = new MgcVector3[uiVertexQuantity];
akVertex[0] = MgcVector3(-1,-1,-1);
akVertex[1] = MgcVector3(+1,-1,-1);
akVertex[2] = MgcVector3(+1,+1,-1);
akVertex[3] = MgcVector3(-1,+1,-1);
MgcGPTriMesh* pkFace = new MgcGPTriMesh(uiVertexQuantity,akVertex,0,0,
0,uiTriangleQuantity,uiEdgeQuantity);
pkFace->InsertTriangle(0,2,1);
pkFace->InsertTriangle(0,3,2);
pkFace->UpdateModelBound();
MgcMaterialState* pkMState = new MgcMaterialState;
pkMState->Emissive() = MgcColor(1.0,1.0,0.0);
pkFace->SetRenderState(pkMState);
MgcVertexColorState* pkVState = new MgcVertexColorState;
pkVState->Source() = MgcVertexColorState::SM_IGNORE;
pkVState->Lighting() = MgcVertexColorState::LM_EMISSIVE;
pkFace->SetRenderState(pkVState);
return pkFace;
}
//---------------------------------------------------------------------------
MgcGPTriMesh* TestSoft::CreateSiLdFace ()
{
unsigned int uiVertexQuantity = 4;
unsigned int uiTriangleQuantity = 2;
unsigned int uiEdgeQuantity = 5;
MgcVector3* akVertex = new MgcVector3[uiVertexQuantity];
akVertex[0] = MgcVector3(-1,-1,-1);
akVertex[1] = MgcVector3(+1,-1,-1);
akVertex[2] = MgcVector3(+1,+1,-1);
akVertex[3] = MgcVector3(-1,+1,-1);
MgcVector3* akNormal = new MgcVector3[uiVertexQuantity];
for (int i = 0; i < 4; i++)
{
akNormal[i] = -akVertex[i];
akNormal[i].Unitize();
}
MgcGPTriMesh* pkFace = new MgcGPTriMesh(uiVertexQuantity,akVertex,
akNormal,0,0,uiTriangleQuantity,uiEdgeQuantity);
pkFace->InsertTriangle(0,2,1);
pkFace->InsertTriangle(0,3,2);
pkFace->UpdateModelBound();
m_spkLight = new MgcDirectionalLight;
MgcVector3 kDir = MgcVector3(1.0,1.0,1.0);
kDir.Unitize();
m_spkLight->Direction() = kDir;
m_spkLight->Ambient() = MgcColor(0.1,0.1,0.1);
m_spkLight->Diffuse() = MgcColor(0.1,0.1,0.1);
MgcLightState* pkLightState = new MgcLightState;
pkLightState->Attach(m_spkLight);
pkFace->SetRenderState(pkLightState);
MgcMaterialState* pkMState = new MgcMaterialState;
pkMState->Emissive() = MgcColor(0.25,0.25,0.0);
pkMState->Ambient() = MgcColor(0.1,0.1,0.1);
pkMState->Diffuse() = MgcColor(0.1,0.1,0.1);
pkFace->SetRenderState(pkMState);
MgcVertexColorState* pkVState = new MgcVertexColorState;
pkVState->Source() = MgcVertexColorState::SM_IGNORE;
pkVState->Lighting() = MgcVertexColorState::LM_DIFFUSE;
pkFace->SetRenderState(pkVState);
return pkFace;
}
//---------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -