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📄 testsoft.h

📁 《3D游戏引擎设计》的源码
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// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf

#ifndef TESTSOFT_H
#define TESTSOFT_H

#include <MgcApplication.pkg>
#include <MgcCore.pkg>
#include <MgcEngine.pkg>
#include <MgcGPRenderer.pkg>
#include <MgcSoftRenderer.pkg>


class TestSoft : public MgcApplication
{
public:
    TestSoft ();

    virtual bool Initialize ();
    virtual void OnIdle ();
    virtual void Terminate ();
    virtual bool WmChar (char cCharCode, long lKeyData);

protected:
    // software renderer
    MgcRendererPtr m_spkRenderer;
    MgcGPCameraPtr m_spkCamera;

    // camera turret
    MgcTurret m_kTurret;
    MgcReal m_fTrnSpeed;
    MgcReal m_fRotSpeed;

    // test model
    MgcNodePtr m_spkScene, m_spkSceneChild;
    MgcSpatialPtr m_spkRotNode;
    MgcGPTriMeshPtr m_spkCube, m_spkTFace, m_spkLFace;
    MgcWireframeStatePtr m_spkWireframeState;
    MgcZBufferStatePtr m_spkZBufferState;

    MgcGPTriMesh* CreateColoredCube ();
    MgcGPTriMesh* CreateTexturedFace ();

    // test SourceIgnoreLightingEmissive
    MgcGPTriMesh* CreateSiLeFace ();

    // test SourceIgnoreLightingDiffuse
    MgcGPTriMesh* CreateSiLdFace ();
    MgcDirectionalLightPtr m_spkLight;
};

#endif

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