📄 pngwutil.c
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#endif
png_size_t buf_size;
png_debug(1, "in png_write_start_row\n");
buf_size = (png_size_t)(((png_ptr->width * png_ptr->usr_channels *
png_ptr->usr_bit_depth + 7) >> 3) + 1);
/* set up row buffer */
png_ptr->row_buf = (png_bytep)png_malloc(png_ptr, (png_uint_32)buf_size);
png_ptr->row_buf[0] = PNG_FILTER_VALUE_NONE;
/* set up filtering buffer, if using this filter */
if (png_ptr->do_filter & PNG_FILTER_SUB)
{
png_ptr->sub_row = (png_bytep)png_malloc(png_ptr,
(png_ptr->rowbytes + 1));
png_ptr->sub_row[0] = PNG_FILTER_VALUE_SUB;
}
/* We only need to keep the previous row if we are using one of these. */
if (png_ptr->do_filter & (PNG_FILTER_AVG | PNG_FILTER_UP | PNG_FILTER_PAETH))
{
/* set up previous row buffer */
png_ptr->prev_row = (png_bytep)png_malloc(png_ptr, (png_uint_32)buf_size);
png_memset(png_ptr->prev_row, 0, buf_size);
if (png_ptr->do_filter & PNG_FILTER_UP)
{
png_ptr->up_row = (png_bytep )png_malloc(png_ptr,
(png_ptr->rowbytes + 1));
png_ptr->up_row[0] = PNG_FILTER_VALUE_UP;
}
if (png_ptr->do_filter & PNG_FILTER_AVG)
{
png_ptr->avg_row = (png_bytep)png_malloc(png_ptr,
(png_ptr->rowbytes + 1));
png_ptr->avg_row[0] = PNG_FILTER_VALUE_AVG;
}
if (png_ptr->do_filter & PNG_FILTER_PAETH)
{
png_ptr->paeth_row = (png_bytep )png_malloc(png_ptr,
(png_ptr->rowbytes + 1));
png_ptr->paeth_row[0] = PNG_FILTER_VALUE_PAETH;
}
}
#ifdef PNG_WRITE_INTERLACING_SUPPORTED
/* if interlaced, we need to set up width and height of pass */
if (png_ptr->interlaced)
{
if (!(png_ptr->transformations & PNG_INTERLACE))
{
png_ptr->num_rows = (png_ptr->height + png_pass_yinc[0] - 1 -
png_pass_ystart[0]) / png_pass_yinc[0];
png_ptr->usr_width = (png_ptr->width + png_pass_inc[0] - 1 -
png_pass_start[0]) / png_pass_inc[0];
}
else
{
png_ptr->num_rows = png_ptr->height;
png_ptr->usr_width = png_ptr->width;
}
}
else
#endif
{
png_ptr->num_rows = png_ptr->height;
png_ptr->usr_width = png_ptr->width;
}
png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
png_ptr->zstream.next_out = png_ptr->zbuf;
}
/* Internal use only. Called when finished processing a row of data. */
void /* PRIVATE */
png_write_finish_row(png_structp png_ptr)
{
#ifdef PNG_USE_LOCAL_ARRAYS
/* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
/* start of interlace block */
int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
/* offset to next interlace block */
int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
/* start of interlace block in the y direction */
int png_pass_ystart[7] = {0, 0, 4, 0, 2, 0, 1};
/* offset to next interlace block in the y direction */
int png_pass_yinc[7] = {8, 8, 8, 4, 4, 2, 2};
#endif
int ret;
png_debug(1, "in png_write_finish_row\n");
/* next row */
png_ptr->row_number++;
/* see if we are done */
if (png_ptr->row_number < png_ptr->num_rows)
return;
#ifdef PNG_WRITE_INTERLACING_SUPPORTED
/* if interlaced, go to next pass */
if (png_ptr->interlaced)
{
png_ptr->row_number = 0;
if (png_ptr->transformations & PNG_INTERLACE)
{
png_ptr->pass++;
}
else
{
/* loop until we find a non-zero width or height pass */
do
{
png_ptr->pass++;
if (png_ptr->pass >= 7)
break;
png_ptr->usr_width = (png_ptr->width +
png_pass_inc[png_ptr->pass] - 1 -
png_pass_start[png_ptr->pass]) /
png_pass_inc[png_ptr->pass];
png_ptr->num_rows = (png_ptr->height +
png_pass_yinc[png_ptr->pass] - 1 -
png_pass_ystart[png_ptr->pass]) /
png_pass_yinc[png_ptr->pass];
if (png_ptr->transformations & PNG_INTERLACE)
break;
} while (png_ptr->usr_width == 0 || png_ptr->num_rows == 0);
}
/* reset the row above the image for the next pass */
if (png_ptr->pass < 7)
{
if (png_ptr->prev_row != NULL)
png_memset(png_ptr->prev_row, 0,
(png_size_t) (((png_uint_32)png_ptr->usr_channels *
(png_uint_32)png_ptr->usr_bit_depth *
png_ptr->width + 7) >> 3) + 1);
return;
}
}
#endif
/* if we get here, we've just written the last row, so we need
to flush the compressor */
do
{
/* tell the compressor we are done */
ret = deflate(&png_ptr->zstream, Z_FINISH);
/* check for an error */
if (ret == Z_OK)
{
/* check to see if we need more room */
if (!(png_ptr->zstream.avail_out))
{
png_write_IDAT(png_ptr, png_ptr->zbuf, png_ptr->zbuf_size);
png_ptr->zstream.next_out = png_ptr->zbuf;
png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
}
}
else if (ret != Z_STREAM_END)
{
if (png_ptr->zstream.msg != NULL)
png_error(png_ptr, png_ptr->zstream.msg);
else
png_error(png_ptr, "zlib error");
}
} while (ret != Z_STREAM_END);
/* write any extra space */
if (png_ptr->zstream.avail_out < png_ptr->zbuf_size)
{
png_write_IDAT(png_ptr, png_ptr->zbuf, png_ptr->zbuf_size -
png_ptr->zstream.avail_out);
}
deflateReset(&png_ptr->zstream);
}
#if defined(PNG_WRITE_INTERLACING_SUPPORTED)
/* Pick out the correct pixels for the interlace pass.
* The basic idea here is to go through the row with a source
* pointer and a destination pointer (sp and dp), and copy the
* correct pixels for the pass. As the row gets compacted,
* sp will always be >= dp, so we should never overwrite anything.
* See the default: case for the easiest code to understand.
*/
void /* PRIVATE */
png_do_write_interlace(png_row_infop row_info, png_bytep row, int pass)
{
#ifdef PNG_USE_LOCAL_ARRAYS
/* arrays to facilitate easy interlacing - use pass (0 - 6) as index */
/* start of interlace block */
int png_pass_start[7] = {0, 4, 0, 2, 0, 1, 0};
/* offset to next interlace block */
int png_pass_inc[7] = {8, 8, 4, 4, 2, 2, 1};
#endif
png_debug(1, "in png_do_write_interlace\n");
/* we don't have to do anything on the last pass (6) */
#if defined(PNG_USELESS_TESTS_SUPPORTED)
if (row != NULL && row_info != NULL && pass < 6)
#else
if (pass < 6)
#endif
{
/* each pixel depth is handled separately */
switch (row_info->pixel_depth)
{
case 1:
{
png_bytep sp;
png_bytep dp;
int shift;
int d;
int value;
png_uint_32 i;
png_uint_32 row_width = row_info->width;
dp = row;
d = 0;
shift = 7;
for (i = png_pass_start[pass]; i < row_width;
i += png_pass_inc[pass])
{
sp = row + (png_size_t)(i >> 3);
value = (int)(*sp >> (7 - (int)(i & 0x07))) & 0x01;
d |= (value << shift);
if (shift == 0)
{
shift = 7;
*dp++ = (png_byte)d;
d = 0;
}
else
shift--;
}
if (shift != 7)
*dp = (png_byte)d;
break;
}
case 2:
{
png_bytep sp;
png_bytep dp;
int shift;
int d;
int value;
png_uint_32 i;
png_uint_32 row_width = row_info->width;
dp = row;
shift = 6;
d = 0;
for (i = png_pass_start[pass]; i < row_width;
i += png_pass_inc[pass])
{
sp = row + (png_size_t)(i >> 2);
value = (*sp >> ((3 - (int)(i & 0x03)) << 1)) & 0x03;
d |= (value << shift);
if (shift == 0)
{
shift = 6;
*dp++ = (png_byte)d;
d = 0;
}
else
shift -= 2;
}
if (shift != 6)
*dp = (png_byte)d;
break;
}
case 4:
{
png_bytep sp;
png_bytep dp;
int shift;
int d;
int value;
png_uint_32 i;
png_uint_32 row_width = row_info->width;
dp = row;
shift = 4;
d = 0;
for (i = png_pass_start[pass]; i < row_width;
i += png_pass_inc[pass])
{
sp = row + (png_size_t)(i >> 1);
value = (*sp >> ((1 - (int)(i & 0x01)) << 2)) & 0x0f;
d |= (value << shift);
if (shift == 0)
{
shift = 4;
*dp++ = (png_byte)d;
d = 0;
}
else
shift -= 4;
}
if (shift != 4)
*dp = (png_byte)d;
break;
}
default:
{
png_bytep sp;
png_bytep dp;
png_uint_32 i;
png_uint_32 row_width = row_info->width;
png_size_t pixel_bytes;
/* start at the beginning */
dp = row;
/* find out how many bytes each pixel takes up */
pixel_bytes = (row_info->pixel_depth >> 3);
/* loop through the row, only looking at the pixels that
matter */
for (i = png_pass_start[pass]; i < row_width;
i += png_pass_inc[pass])
{
/* find out where the original pixel is */
sp = row + (png_size_t)i * pixel_bytes;
/* move the pixel */
if (dp != sp)
png_memcpy(dp, sp, pixel_bytes);
/* next pixel */
dp += pixel_bytes;
}
break;
}
}
/* set new row width */
row_info->width = (row_info->width +
png_pass_inc[pass] - 1 -
png_pass_start[pass]) /
png_pass_inc[pass];
row_info->rowbytes = ((row_info->width *
row_info->pixel_depth + 7) >> 3);
}
}
#endif
/* This filters the row, chooses which filter to use, if it has not already
* been specified by the application, and then writes the row out with the
* chosen filter.
*/
#define PNG_MAXSUM (~((png_uint_32)0) >> 1)
#define PNG_HISHIFT 10
#define PNG_LOMASK ((png_uint_32)0xffffL)
#define PNG_HIMASK ((png_uint_32)(~PNG_LOMASK >> PNG_HISHIFT))
void /* PRIVATE */
png_write_find_filter(png_structp png_ptr, png_row_infop row_info)
{
png_bytep prev_row, best_row, row_buf;
png_uint_32 mins, bpp;
png_byte filter_to_do = png_ptr->do_filter;
png_uint_32 row_bytes = row_info->rowbytes;
#if defined(PNG_WRITE_WEIGHTED_FILTER_SUPPORTED)
int num_p_filters = (int)png_ptr->num_prev_filters;
#endif
png_debug(1, "in png_write_find_filter\n");
/* find out how many bytes offset each pixel is */
bpp = (row_info->pixel_depth + 7) / 8;
prev_row = png_ptr->prev_row;
best_row = row_buf = png_ptr->row_buf;
mins = PNG_MAXSUM;
/* The prediction method we use is to find which method provides the
* smallest value when summing the absolute values of the distances
* from zero, using anything >= 128 as negative numbers. This is known
* as the "minimum sum of absolute differences" heuristic. Other
* heuristics are the "weighted minimum sum of absolute differences"
* (experimental and can in theory improve compression), and the "zlib
* predictive" method (not implemented yet), which does test compressions
* of lines using different filter methods, and then chooses the
* (series of) filter(s) that give minimum compressed data size (VERY
* computationally expensive).
*
* GRR 980525: consider also
* (1) minimum sum of absolute differences from running average (i.e.,
* keep running sum of non-absolute differences & count of bytes)
* [track dispersion, too? restart average if dispersion too large?]
* (1b) minimum sum of absolute differences from sliding average, probably
* with window size <= deflate window (usually 32K)
* (2) minimum sum of squared differences from zero or running average
* (i.e., ~ root-mean-square approach)
*/
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