📄 pngwutil.c
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/* pngwutil.c - utilities to write a PNG file
*
* libpng 1.2.1 - December 12, 2001
* For conditions of distribution and use, see copyright notice in png.h
* Copyright (c) 1998-2001 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*/
#define PNG_INTERNAL
#include "png.h"
#ifdef PNG_WRITE_SUPPORTED
/* Place a 32-bit number into a buffer in PNG byte order. We work
* with unsigned numbers for convenience, although one supported
* ancillary chunk uses signed (two's complement) numbers.
*/
void /* PRIVATE */
png_save_uint_32(png_bytep buf, png_uint_32 i)
{
buf[0] = (png_byte)((i >> 24) & 0xff);
buf[1] = (png_byte)((i >> 16) & 0xff);
buf[2] = (png_byte)((i >> 8) & 0xff);
buf[3] = (png_byte)(i & 0xff);
}
#if defined(PNG_WRITE_pCAL_SUPPORTED) || defined(PNG_WRITE_oFFs_SUPPORTED)
/* The png_save_int_32 function assumes integers are stored in two's
* complement format. If this isn't the case, then this routine needs to
* be modified to write data in two's complement format.
*/
void /* PRIVATE */
png_save_int_32(png_bytep buf, png_int_32 i)
{
buf[0] = (png_byte)((i >> 24) & 0xff);
buf[1] = (png_byte)((i >> 16) & 0xff);
buf[2] = (png_byte)((i >> 8) & 0xff);
buf[3] = (png_byte)(i & 0xff);
}
#endif
/* Place a 16-bit number into a buffer in PNG byte order.
* The parameter is declared unsigned int, not png_uint_16,
* just to avoid potential problems on pre-ANSI C compilers.
*/
void /* PRIVATE */
png_save_uint_16(png_bytep buf, unsigned int i)
{
buf[0] = (png_byte)((i >> 8) & 0xff);
buf[1] = (png_byte)(i & 0xff);
}
/* Write a PNG chunk all at once. The type is an array of ASCII characters
* representing the chunk name. The array must be at least 4 bytes in
* length, and does not need to be null terminated. To be safe, pass the
* pre-defined chunk names here, and if you need a new one, define it
* where the others are defined. The length is the length of the data.
* All the data must be present. If that is not possible, use the
* png_write_chunk_start(), png_write_chunk_data(), and png_write_chunk_end()
* functions instead.
*/
void PNGAPI
png_write_chunk(png_structp png_ptr, png_bytep chunk_name,
png_bytep data, png_size_t length)
{
png_write_chunk_start(png_ptr, chunk_name, (png_uint_32)length);
png_write_chunk_data(png_ptr, data, length);
png_write_chunk_end(png_ptr);
}
/* Write the start of a PNG chunk. The type is the chunk type.
* The total_length is the sum of the lengths of all the data you will be
* passing in png_write_chunk_data().
*/
void PNGAPI
png_write_chunk_start(png_structp png_ptr, png_bytep chunk_name,
png_uint_32 length)
{
png_byte buf[4];
png_debug2(0, "Writing %s chunk (%lu bytes)\n", chunk_name, length);
/* write the length */
png_save_uint_32(buf, length);
png_write_data(png_ptr, buf, (png_size_t)4);
/* write the chunk name */
png_write_data(png_ptr, chunk_name, (png_size_t)4);
/* reset the crc and run it over the chunk name */
png_reset_crc(png_ptr);
png_calculate_crc(png_ptr, chunk_name, (png_size_t)4);
}
/* Write the data of a PNG chunk started with png_write_chunk_start().
* Note that multiple calls to this function are allowed, and that the
* sum of the lengths from these calls *must* add up to the total_length
* given to png_write_chunk_start().
*/
void PNGAPI
png_write_chunk_data(png_structp png_ptr, png_bytep data, png_size_t length)
{
/* write the data, and run the CRC over it */
if (data != NULL && length > 0)
{
png_calculate_crc(png_ptr, data, length);
png_write_data(png_ptr, data, length);
}
}
/* Finish a chunk started with png_write_chunk_start(). */
void PNGAPI
png_write_chunk_end(png_structp png_ptr)
{
png_byte buf[4];
/* write the crc */
png_save_uint_32(buf, png_ptr->crc);
png_write_data(png_ptr, buf, (png_size_t)4);
}
/* Simple function to write the signature. If we have already written
* the magic bytes of the signature, or more likely, the PNG stream is
* being embedded into another stream and doesn't need its own signature,
* we should call png_set_sig_bytes() to tell libpng how many of the
* bytes have already been written.
*/
void /* PRIVATE */
png_write_sig(png_structp png_ptr)
{
png_byte png_signature[8] = {137, 80, 78, 71, 13, 10, 26, 10};
/* write the rest of the 8 byte signature */
png_write_data(png_ptr, &png_signature[png_ptr->sig_bytes],
(png_size_t)8 - png_ptr->sig_bytes);
if(png_ptr->sig_bytes < 3)
png_ptr->mode |= PNG_HAVE_PNG_SIGNATURE;
}
#if defined(PNG_WRITE_TEXT_SUPPORTED) || defined(PNG_WRITE_iCCP_SUPPORTED)
/*
* This pair of functions encapsulates the operation of (a) compressing a
* text string, and (b) issuing it later as a series of chunk data writes.
* The compression_state structure is shared context for these functions
* set up by the caller in order to make the whole mess thread-safe.
*/
typedef struct
{
char *input; /* the uncompressed input data */
int input_len; /* its length */
int num_output_ptr; /* number of output pointers used */
int max_output_ptr; /* size of output_ptr */
png_charpp output_ptr; /* array of pointers to output */
} compression_state;
/* compress given text into storage in the png_ptr structure */
static int /* PRIVATE */
png_text_compress(png_structp png_ptr,
png_charp text, png_size_t text_len, int compression,
compression_state *comp)
{
int ret;
comp->num_output_ptr = comp->max_output_ptr = 0;
comp->output_ptr = NULL;
comp->input = NULL;
/* we may just want to pass the text right through */
if (compression == PNG_TEXT_COMPRESSION_NONE)
{
comp->input = text;
comp->input_len = text_len;
return((int)text_len);
}
if (compression >= PNG_TEXT_COMPRESSION_LAST)
{
#if !defined(PNG_NO_STDIO) && !defined(_WIN32_WCE)
char msg[50];
sprintf(msg, "Unknown compression type %d", compression);
png_warning(png_ptr, msg);
#else
png_warning(png_ptr, "Unknown compression type");
#endif
}
/* We can't write the chunk until we find out how much data we have,
* which means we need to run the compressor first and save the
* output. This shouldn't be a problem, as the vast majority of
* comments should be reasonable, but we will set up an array of
* malloc'd pointers to be sure.
*
* If we knew the application was well behaved, we could simplify this
* greatly by assuming we can always malloc an output buffer large
* enough to hold the compressed text ((1001 * text_len / 1000) + 12)
* and malloc this directly. The only time this would be a bad idea is
* if we can't malloc more than 64K and we have 64K of random input
* data, or if the input string is incredibly large (although this
* wouldn't cause a failure, just a slowdown due to swapping).
*/
/* set up the compression buffers */
png_ptr->zstream.avail_in = (uInt)text_len;
png_ptr->zstream.next_in = (Bytef *)text;
png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
png_ptr->zstream.next_out = (Bytef *)png_ptr->zbuf;
/* this is the same compression loop as in png_write_row() */
do
{
/* compress the data */
ret = deflate(&png_ptr->zstream, Z_NO_FLUSH);
if (ret != Z_OK)
{
/* error */
if (png_ptr->zstream.msg != NULL)
png_error(png_ptr, png_ptr->zstream.msg);
else
png_error(png_ptr, "zlib error");
}
/* check to see if we need more room */
if (!png_ptr->zstream.avail_out && png_ptr->zstream.avail_in)
{
/* make sure the output array has room */
if (comp->num_output_ptr >= comp->max_output_ptr)
{
int old_max;
old_max = comp->max_output_ptr;
comp->max_output_ptr = comp->num_output_ptr + 4;
if (comp->output_ptr != NULL)
{
png_charpp old_ptr;
old_ptr = comp->output_ptr;
comp->output_ptr = (png_charpp)png_malloc(png_ptr,
(png_uint_32)(comp->max_output_ptr * sizeof (png_charpp)));
png_memcpy(comp->output_ptr, old_ptr, old_max
* sizeof (png_charp));
png_free(png_ptr, old_ptr);
}
else
comp->output_ptr = (png_charpp)png_malloc(png_ptr,
(png_uint_32)(comp->max_output_ptr * sizeof (png_charp)));
}
/* save the data */
comp->output_ptr[comp->num_output_ptr] = (png_charp)png_malloc(png_ptr,
(png_uint_32)png_ptr->zbuf_size);
png_memcpy(comp->output_ptr[comp->num_output_ptr], png_ptr->zbuf,
png_ptr->zbuf_size);
comp->num_output_ptr++;
/* and reset the buffer */
png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
png_ptr->zstream.next_out = png_ptr->zbuf;
}
/* continue until we don't have any more to compress */
} while (png_ptr->zstream.avail_in);
/* finish the compression */
do
{
/* tell zlib we are finished */
ret = deflate(&png_ptr->zstream, Z_FINISH);
if (ret == Z_OK)
{
/* check to see if we need more room */
if (!(png_ptr->zstream.avail_out))
{
/* check to make sure our output array has room */
if (comp->num_output_ptr >= comp->max_output_ptr)
{
int old_max;
old_max = comp->max_output_ptr;
comp->max_output_ptr = comp->num_output_ptr + 4;
if (comp->output_ptr != NULL)
{
png_charpp old_ptr;
old_ptr = comp->output_ptr;
/* This could be optimized to realloc() */
comp->output_ptr = (png_charpp)png_malloc(png_ptr,
(png_uint_32)(comp->max_output_ptr * sizeof (png_charpp)));
png_memcpy(comp->output_ptr, old_ptr,
old_max * sizeof (png_charp));
png_free(png_ptr, old_ptr);
}
else
comp->output_ptr = (png_charpp)png_malloc(png_ptr,
(png_uint_32)(comp->max_output_ptr * sizeof (png_charp)));
}
/* save off the data */
comp->output_ptr[comp->num_output_ptr] =
(png_charp)png_malloc(png_ptr, (png_uint_32)png_ptr->zbuf_size);
png_memcpy(comp->output_ptr[comp->num_output_ptr], png_ptr->zbuf,
png_ptr->zbuf_size);
comp->num_output_ptr++;
/* and reset the buffer pointers */
png_ptr->zstream.avail_out = (uInt)png_ptr->zbuf_size;
png_ptr->zstream.next_out = png_ptr->zbuf;
}
}
else if (ret != Z_STREAM_END)
{
/* we got an error */
if (png_ptr->zstream.msg != NULL)
png_error(png_ptr, png_ptr->zstream.msg);
else
png_error(png_ptr, "zlib error");
}
} while (ret != Z_STREAM_END);
/* text length is number of buffers plus last buffer */
text_len = png_ptr->zbuf_size * comp->num_output_ptr;
if (png_ptr->zstream.avail_out < png_ptr->zbuf_size)
text_len += png_ptr->zbuf_size - (png_size_t)png_ptr->zstream.avail_out;
return((int)text_len);
}
/* ship the compressed text out via chunk writes */
static void /* PRIVATE */
png_write_compressed_data_out(png_structp png_ptr, compression_state *comp)
{
int i;
/* handle the no-compression case */
if (comp->input)
{
png_write_chunk_data(png_ptr, (png_bytep)comp->input,
(png_size_t)comp->input_len);
return;
}
/* write saved output buffers, if any */
for (i = 0; i < comp->num_output_ptr; i++)
{
png_write_chunk_data(png_ptr,(png_bytep)comp->output_ptr[i],
png_ptr->zbuf_size);
png_free(png_ptr, comp->output_ptr[i]);
comp->output_ptr[i]=NULL;
}
if (comp->max_output_ptr != 0)
png_free(png_ptr, comp->output_ptr);
comp->output_ptr=NULL;
/* write anything left in zbuf */
if (png_ptr->zstream.avail_out < (png_uint_32)png_ptr->zbuf_size)
png_write_chunk_data(png_ptr, png_ptr->zbuf,
png_ptr->zbuf_size - png_ptr->zstream.avail_out);
/* reset zlib for another zTXt/iTXt or the image data */
deflateReset(&png_ptr->zstream);
}
#endif
/* Write the IHDR chunk, and update the png_struct with the necessary
* information. Note that the rest of this code depends upon this
* information being correct.
*/
void /* PRIVATE */
png_write_IHDR(png_structp png_ptr, png_uint_32 width, png_uint_32 height,
int bit_depth, int color_type, int compression_type, int filter_type,
int interlace_type)
{
#ifdef PNG_USE_LOCAL_ARRAYS
PNG_IHDR;
#endif
png_byte buf[13]; /* buffer to store the IHDR info */
png_debug(1, "in png_write_IHDR\n");
/* Check that we have valid input data from the application info */
switch (color_type)
{
case PNG_COLOR_TYPE_GRAY:
switch (bit_depth)
{
case 1:
case 2:
case 4:
case 8:
case 16: png_ptr->channels = 1; break;
default: png_error(png_ptr,"Invalid bit depth for grayscale image");
}
break;
case PNG_COLOR_TYPE_RGB:
if (bit_depth != 8 && bit_depth != 16)
png_error(png_ptr, "Invalid bit depth for RGB image");
png_ptr->channels = 3;
break;
case PNG_COLOR_TYPE_PALETTE:
switch (bit_depth)
{
case 1:
case 2:
case 4:
case 8: png_ptr->channels = 1; break;
default: png_error(png_ptr, "Invalid bit depth for paletted image");
}
break;
case PNG_COLOR_TYPE_GRAY_ALPHA:
if (bit_depth != 8 && bit_depth != 16)
png_error(png_ptr, "Invalid bit depth for grayscale+alpha image");
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