📄 libpng.txt
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The default behavior is only to free data that was allocated internally
by libpng. This can be changed, so that libpng will not free the data,
or so that it will free data that was allocated by the user with png_malloc()
or png_zalloc() and passed in via a png_set_*() function, with
png_data_freer(png_ptr, info_ptr, freer, mask)
mask - which data elements are affected
same choices as in png_free_data()
freer - one of
PNG_DESTROY_WILL_FREE_DATA
PNG_SET_WILL_FREE_DATA
PNG_USER_WILL_FREE_DATA
This function only affects data that has already been allocated.
You can call this function after reading the PNG data but before calling
any png_set_*() functions, to control whether the user or the png_set_*()
function is responsible for freeing any existing data that might be present,
and again after the png_set_*() functions to control whether the user
or png_destroy_*() is supposed to free the data. When the user assumes
responsibility for libpng-allocated data, the application must use
png_free() to free it, and when the user transfers responsibility to libpng
for data that the user has allocated, the user must have used png_malloc()
or png_zalloc() to allocate it.
If you allocated your row_pointers in a single block, as suggested above in
the description of the high level read interface, you must not transfer
responsibility for freeing it to the png_set_rows or png_read_destroy function,
because they would also try to free the individual row_pointers[i].
If you allocated text_ptr.text, text_ptr.lang, and text_ptr.translated_keyword
separately, do not transfer responsibility for freeing text_ptr to libpng,
because when libpng fills a png_text structure it combines these members with
the key member, and png_free_data() will free only text_ptr.key. Similarly,
if you transfer responsibility for free'ing text_ptr from libpng to your
application, your application must not separately free those members.
The png_free_data() function will turn off the "valid" flag for anything
it frees. If you need to turn the flag off for a chunk that was freed by your
application instead of by libpng, you can use
png_set_invalid(png_ptr, info_ptr, mask);
mask - identifies the chunks to be made invalid,
containing the logical OR of one or
more of
PNG_INFO_gAMA, PNG_INFO_sBIT,
PNG_INFO_cHRM, PNG_INFO_PLTE,
PNG_INFO_tRNS, PNG_INFO_bKGD,
PNG_INFO_hIST, PNG_INFO_pHYs,
PNG_INFO_oFFs, PNG_INFO_tIME,
PNG_INFO_pCAL, PNG_INFO_sRGB,
PNG_INFO_iCCP, PNG_INFO_sPLT,
PNG_INFO_sCAL, PNG_INFO_IDAT
For a more compact example of reading a PNG image, see the file example.c.
Reading PNG files progressively
The progressive reader is slightly different then the non-progressive
reader. Instead of calling png_read_info(), png_read_rows(), and
png_read_end(), you make one call to png_process_data(), which calls
callbacks when it has the info, a row, or the end of the image. You
set up these callbacks with png_set_progressive_read_fn(). You don't
have to worry about the input/output functions of libpng, as you are
giving the library the data directly in png_process_data(). I will
assume that you have read the section on reading PNG files above,
so I will only highlight the differences (although I will show
all of the code).
png_structp png_ptr;
png_infop info_ptr;
/* An example code fragment of how you would
initialize the progressive reader in your
application. */
int
initialize_png_reader()
{
png_ptr = png_create_read_struct
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn);
if (!png_ptr)
return (ERROR);
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
png_destroy_read_struct(&png_ptr, (png_infopp)NULL,
(png_infopp)NULL);
return (ERROR);
}
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_read_struct(&png_ptr, &info_ptr,
(png_infopp)NULL);
return (ERROR);
}
/* This one's new. You can provide functions
to be called when the header info is valid,
when each row is completed, and when the image
is finished. If you aren't using all functions,
you can specify NULL parameters. Even when all
three functions are NULL, you need to call
png_set_progressive_read_fn(). You can use
any struct as the user_ptr (cast to a void pointer
for the function call), and retrieve the pointer
from inside the callbacks using the function
png_get_progressive_ptr(png_ptr);
which will return a void pointer, which you have
to cast appropriately.
*/
png_set_progressive_read_fn(png_ptr, (void *)user_ptr,
info_callback, row_callback, end_callback);
return 0;
}
/* A code fragment that you call as you receive blocks
of data */
int
process_data(png_bytep buffer, png_uint_32 length)
{
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_read_struct(&png_ptr, &info_ptr,
(png_infopp)NULL);
return (ERROR);
}
/* This one's new also. Simply give it a chunk
of data from the file stream (in order, of
course). On machines with segmented memory
models machines, don't give it any more than
64K. The library seems to run fine with sizes
of 4K. Although you can give it much less if
necessary (I assume you can give it chunks of
1 byte, I haven't tried less then 256 bytes
yet). When this function returns, you may
want to display any rows that were generated
in the row callback if you don't already do
so there.
*/
png_process_data(png_ptr, info_ptr, buffer, length);
return 0;
}
/* This function is called (as set by
png_set_progressive_read_fn() above) when enough data
has been supplied so all of the header has been
read.
*/
void
info_callback(png_structp png_ptr, png_infop info)
{
/* Do any setup here, including setting any of
the transformations mentioned in the Reading
PNG files section. For now, you _must_ call
either png_start_read_image() or
png_read_update_info() after all the
transformations are set (even if you don't set
any). You may start getting rows before
png_process_data() returns, so this is your
last chance to prepare for that.
*/
}
/* This function is called when each row of image
data is complete */
void
row_callback(png_structp png_ptr, png_bytep new_row,
png_uint_32 row_num, int pass)
{
/* If the image is interlaced, and you turned
on the interlace handler, this function will
be called for every row in every pass. Some
of these rows will not be changed from the
previous pass. When the row is not changed,
the new_row variable will be NULL. The rows
and passes are called in order, so you don't
really need the row_num and pass, but I'm
supplying them because it may make your life
easier.
For the non-NULL rows of interlaced images,
you must call png_progressive_combine_row()
passing in the row and the old row. You can
call this function for NULL rows (it will just
return) and for non-interlaced images (it just
does the memcpy for you) if it will make the
code easier. Thus, you can just do this for
all cases:
*/
png_progressive_combine_row(png_ptr, old_row,
new_row);
/* where old_row is what was displayed for
previously for the row. Note that the first
pass (pass == 0, really) will completely cover
the old row, so the rows do not have to be
initialized. After the first pass (and only
for interlaced images), you will have to pass
the current row, and the function will combine
the old row and the new row.
*/
}
void
end_callback(png_structp png_ptr, png_infop info)
{
/* This function is called after the whole image
has been read, including any chunks after the
image (up to and including the IEND). You
will usually have the same info chunk as you
had in the header, although some data may have
been added to the comments and time fields.
Most people won't do much here, perhaps setting
a flag that marks the image as finished.
*/
}
IV. Writing
Much of this is very similar to reading. However, everything of
importance is repeated here, so you won't have to constantly look
back up in the reading section to understand writing.
Setup
You will want to do the I/O initialization before you get into libpng,
so if it doesn't work, you don't have anything to undo. If you are not
using the standard I/O functions, you will need to replace them with
custom writing functions. See the discussion under Customizing libpng.
FILE *fp = fopen(file_name, "wb");
if (!fp)
{
return (ERROR);
}
Next, png_struct and png_info need to be allocated and initialized.
As these can be both relatively large, you may not want to store these
on the stack, unless you have stack space to spare. Of course, you
will want to check if they return NULL. If you are also reading,
you won't want to name your read structure and your write structure
both "png_ptr"; you can call them anything you like, such as
"read_ptr" and "write_ptr". Look at pngtest.c, for example.
png_structp png_ptr = png_create_write_struct
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn);
if (!png_ptr)
return (ERROR);
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
png_destroy_write_struct(&png_ptr,
(png_infopp)NULL);
return (ERROR);
}
If you want to use your own memory allocation routines,
define PNG_USER_MEM_SUPPORTED and use
png_create_write_struct_2() instead of png_create_write_struct():
png_structp png_ptr = png_create_write_struct_2
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn, (png_voidp)
user_mem_ptr, user_malloc_fn, user_free_fn);
After you have these structures, you will need to set up the
error handling. When libpng encounters an error, it expects to
longjmp() back to your routine. Therefore, you will need to call
setjmp() and pass the png_jmpbuf(png_ptr). If you
write the file from different routines, you will need to update
the png_jmpbuf(png_ptr) every time you enter a new routine that will
call a png_*() function. See your documentation of setjmp/longjmp
for your compiler for more information on setjmp/longjmp. See
the discussion on libpng error handling in the Customizing Libpng
section below for more information on the libpng error handling.
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
return (ERROR);
}
...
return;
If you would rather avoid the complexity of setjmp/longjmp issues,
you can compile libpng with PNG_SETJMP_NOT_SUPPORTED, in which case
errors will result in a call to PNG_ABORT() which defaults to abort().
Now you need to set up the output code. The default for libpng is to
use the C function fwrite(). If you use this, you will need to pass a
valid FILE * in the function png_init_io(). Be sure that the file is
opened in binary mode. Again, if you wish to handle writing data in
another way, see the
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