📄 jmemmgr.c
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/*
* jmemmgr.c
*
* Copyright (C) 1991-1997, Thomas G. Lane.
* This file is part of the Independent JPEG Group's software.
* For conditions of distribution and use, see the accompanying README file.
*
* This file contains the JPEG system-independent memory management
* routines. This code is usable across a wide variety of machines; most
* of the system dependencies have been isolated in a separate file.
* The major functions provided here are:
* * pool-based allocation and freeing of memory;
* * policy decisions about how to divide available memory among the
* virtual arrays;
* * control logic for swapping virtual arrays between main memory and
* backing storage.
* The separate system-dependent file provides the actual backing-storage
* access code, and it contains the policy decision about how much total
* main memory to use.
* This file is system-dependent in the sense that some of its functions
* are unnecessary in some systems. For example, if there is enough virtual
* memory so that backing storage will never be used, much of the virtual
* array control logic could be removed. (Of course, if you have that much
* memory then you shouldn't care about a little bit of unused code...)
*/
#define JPEG_INTERNALS
#define AM_MEMORY_MANAGER /* we define jvirt_Xarray_control structs */
#include "jinclude.h"
#include "jpeglib.h"
#include "jmemsys.h" /* import the system-dependent declarations */
#ifndef NO_GETENV
#ifndef HAVE_STDLIB_H /* <stdlib.h> should declare getenv() */
extern char * getenv JPP((const char * name));
#endif
#endif
/*
* Some important notes:
* The allocation routines provided here must never return NULL.
* They should exit to error_exit if unsuccessful.
*
* It's not a good idea to try to merge the sarray and barray routines,
* even though they are textually almost the same, because samples are
* usually stored as bytes while coefficients are shorts or ints. Thus,
* in machines where byte pointers have a different representation from
* word pointers, the resulting machine code could not be the same.
*/
/*
* Many machines require storage alignment: longs must start on 4-byte
* boundaries, doubles on 8-byte boundaries, etc. On such machines, malloc()
* always returns pointers that are multiples of the worst-case alignment
* requirement, and we had better do so too.
* There isn't any really portable way to determine the worst-case alignment
* requirement. This module assumes that the alignment requirement is
* multiples of sizeof(ALIGN_TYPE).
* By default, we define ALIGN_TYPE as double. This is necessary on some
* workstations (where doubles really do need 8-byte alignment) and will work
* fine on nearly everything. If your machine has lesser alignment needs,
* you can save a few bytes by making ALIGN_TYPE smaller.
* The only place I know of where this will NOT work is certain Macintosh
* 680x0 compilers that define double as a 10-byte IEEE extended float.
* Doing 10-byte alignment is counterproductive because longwords won't be
* aligned well. Put "#define ALIGN_TYPE long" in jconfig.h if you have
* such a compiler.
*/
#ifndef ALIGN_TYPE /* so can override from jconfig.h */
#define ALIGN_TYPE double
#endif
/*
* We allocate objects from "pools", where each pool is gotten with a single
* request to jpeg_get_small() or jpeg_get_large(). There is no per-object
* overhead within a pool, except for alignment padding. Each pool has a
* header with a link to the next pool of the same class.
* Small and large pool headers are identical except that the latter's
* link pointer must be FAR on 80x86 machines.
* Notice that the "real" header fields are union'ed with a dummy ALIGN_TYPE
* field. This forces the compiler to make SIZEOF(small_pool_hdr) a multiple
* of the alignment requirement of ALIGN_TYPE.
*/
typedef union small_pool_struct * small_pool_ptr;
typedef union small_pool_struct {
struct {
small_pool_ptr next; /* next in list of pools */
size_t bytes_used; /* how many bytes already used within pool */
size_t bytes_left; /* bytes still available in this pool */
} hdr;
ALIGN_TYPE dummy; /* included in union to ensure alignment */
} small_pool_hdr;
typedef union large_pool_struct FAR * large_pool_ptr;
typedef union large_pool_struct {
struct {
large_pool_ptr next; /* next in list of pools */
size_t bytes_used; /* how many bytes already used within pool */
size_t bytes_left; /* bytes still available in this pool */
} hdr;
ALIGN_TYPE dummy; /* included in union to ensure alignment */
} large_pool_hdr;
/*
* Here is the full definition of a memory manager object.
*/
typedef struct {
struct jpeg_memory_mgr pub; /* public fields */
/* Each pool identifier (lifetime class) names a linked list of pools. */
small_pool_ptr small_list[JPOOL_NUMPOOLS];
large_pool_ptr large_list[JPOOL_NUMPOOLS];
/* Since we only have one lifetime class of virtual arrays, only one
* linked list is necessary (for each datatype). Note that the virtual
* array control blocks being linked together are actually stored somewhere
* in the small-pool list.
*/
jvirt_sarray_ptr virt_sarray_list;
jvirt_barray_ptr virt_barray_list;
/* This counts total space obtained from jpeg_get_small/large */
long total_space_allocated;
/* alloc_sarray and alloc_barray set this value for use by virtual
* array routines.
*/
JDIMENSION last_rowsperchunk; /* from most recent alloc_sarray/barray */
} my_memory_mgr;
typedef my_memory_mgr * my_mem_ptr;
/*
* The control blocks for virtual arrays.
* Note that these blocks are allocated in the "small" pool area.
* System-dependent info for the associated backing store (if any) is hidden
* inside the backing_store_info struct.
*/
struct jvirt_sarray_control {
JSAMPARRAY mem_buffer; /* => the in-memory buffer */
JDIMENSION rows_in_array; /* total virtual array height */
JDIMENSION samplesperrow; /* width of array (and of memory buffer) */
JDIMENSION maxaccess; /* max rows accessed by access_virt_sarray */
JDIMENSION rows_in_mem; /* height of memory buffer */
JDIMENSION rowsperchunk; /* allocation chunk size in mem_buffer */
JDIMENSION cur_start_row; /* first logical row # in the buffer */
JDIMENSION first_undef_row; /* row # of first uninitialized row */
boolean pre_zero; /* pre-zero mode requested? */
boolean dirty; /* do current buffer contents need written? */
boolean b_s_open; /* is backing-store data valid? */
jvirt_sarray_ptr next; /* link to next virtual sarray control block */
backing_store_info b_s_info; /* System-dependent control info */
};
struct jvirt_barray_control {
JBLOCKARRAY mem_buffer; /* => the in-memory buffer */
JDIMENSION rows_in_array; /* total virtual array height */
JDIMENSION blocksperrow; /* width of array (and of memory buffer) */
JDIMENSION maxaccess; /* max rows accessed by access_virt_barray */
JDIMENSION rows_in_mem; /* height of memory buffer */
JDIMENSION rowsperchunk; /* allocation chunk size in mem_buffer */
JDIMENSION cur_start_row; /* first logical row # in the buffer */
JDIMENSION first_undef_row; /* row # of first uninitialized row */
boolean pre_zero; /* pre-zero mode requested? */
boolean dirty; /* do current buffer contents need written? */
boolean b_s_open; /* is backing-store data valid? */
jvirt_barray_ptr next; /* link to next virtual barray control block */
backing_store_info b_s_info; /* System-dependent control info */
};
#ifdef MEM_STATS /* optional extra stuff for statistics */
LOCAL(void)
print_mem_stats (j_common_ptr cinfo, int pool_id)
{
my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
small_pool_ptr shdr_ptr;
large_pool_ptr lhdr_ptr;
/* Since this is only a debugging stub, we can cheat a little by using
* fprintf directly rather than going through the trace message code.
* This is helpful because message parm array can't handle longs.
*/
fprintf(stderr, "Freeing pool %d, total space = %ld\n",
pool_id, mem->total_space_allocated);
for (lhdr_ptr = mem->large_list[pool_id]; lhdr_ptr != NULL;
lhdr_ptr = lhdr_ptr->hdr.next) {
fprintf(stderr, " Large chunk used %ld\n",
(long) lhdr_ptr->hdr.bytes_used);
}
for (shdr_ptr = mem->small_list[pool_id]; shdr_ptr != NULL;
shdr_ptr = shdr_ptr->hdr.next) {
fprintf(stderr, " Small chunk used %ld free %ld\n",
(long) shdr_ptr->hdr.bytes_used,
(long) shdr_ptr->hdr.bytes_left);
}
}
#endif /* MEM_STATS */
LOCAL(void)
out_of_memory (j_common_ptr cinfo, int which)
/* Report an out-of-memory error and stop execution */
/* If we compiled MEM_STATS support, report alloc requests before dying */
{
#ifdef MEM_STATS
cinfo->err->trace_level = 2; /* force self_destruct to report stats */
#endif
ERREXIT1(cinfo, JERR_OUT_OF_MEMORY, which);
}
/*
* Allocation of "small" objects.
*
* For these, we use pooled storage. When a new pool must be created,
* we try to get enough space for the current request plus a "slop" factor,
* where the slop will be the amount of leftover space in the new pool.
* The speed vs. space tradeoff is largely determined by the slop values.
* A different slop value is provided for each pool class (lifetime),
* and we also distinguish the first pool of a class from later ones.
* NOTE: the values given work fairly well on both 16- and 32-bit-int
* machines, but may be too small if longs are 64 bits or more.
*/
static const size_t first_pool_slop[JPOOL_NUMPOOLS] =
{
1600, /* first PERMANENT pool */
16000 /* first IMAGE pool */
};
static const size_t extra_pool_slop[JPOOL_NUMPOOLS] =
{
0, /* additional PERMANENT pools */
5000 /* additional IMAGE pools */
};
#define MIN_SLOP 50 /* greater than 0 to avoid futile looping */
METHODDEF(void *)
alloc_small (j_common_ptr cinfo, int pool_id, size_t sizeofobject)
/* Allocate a "small" object */
{
my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
small_pool_ptr hdr_ptr, prev_hdr_ptr;
char * data_ptr;
size_t odd_bytes, min_request, slop;
/* Check for unsatisfiable request (do now to ensure no overflow below) */
if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(small_pool_hdr)))
out_of_memory(cinfo, 1); /* request exceeds malloc's ability */
/* Round up the requested size to a multiple of SIZEOF(ALIGN_TYPE) */
odd_bytes = sizeofobject % SIZEOF(ALIGN_TYPE);
if (odd_bytes > 0)
sizeofobject += SIZEOF(ALIGN_TYPE) - odd_bytes;
/* See if space is available in any existing pool */
if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS)
ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */
prev_hdr_ptr = NULL;
hdr_ptr = mem->small_list[pool_id];
while (hdr_ptr != NULL) {
if (hdr_ptr->hdr.bytes_left >= sizeofobject)
break; /* found pool with enough space */
prev_hdr_ptr = hdr_ptr;
hdr_ptr = hdr_ptr->hdr.next;
}
/* Time to make a new pool? */
if (hdr_ptr == NULL) {
/* min_request is what we need now, slop is what will be leftover */
min_request = sizeofobject + SIZEOF(small_pool_hdr);
if (prev_hdr_ptr == NULL) /* first pool in class? */
slop = first_pool_slop[pool_id];
else
slop = extra_pool_slop[pool_id];
/* Don't ask for more than MAX_ALLOC_CHUNK */
if (slop > (size_t) (MAX_ALLOC_CHUNK-min_request))
slop = (size_t) (MAX_ALLOC_CHUNK-min_request);
/* Try to get space, if fail reduce slop and try again */
for (;;) {
hdr_ptr = (small_pool_ptr) jpeg_get_small(cinfo, min_request + slop);
if (hdr_ptr != NULL)
break;
slop /= 2;
if (slop < MIN_SLOP) /* give up when it gets real small */
out_of_memory(cinfo, 2); /* jpeg_get_small failed */
}
mem->total_space_allocated += min_request + slop;
/* Success, initialize the new pool header and add to end of list */
hdr_ptr->hdr.next = NULL;
hdr_ptr->hdr.bytes_used = 0;
hdr_ptr->hdr.bytes_left = sizeofobject + slop;
if (prev_hdr_ptr == NULL) /* first pool in class? */
mem->small_list[pool_id] = hdr_ptr;
else
prev_hdr_ptr->hdr.next = hdr_ptr;
}
/* OK, allocate the object from the current pool */
data_ptr = (char *) (hdr_ptr + 1); /* point to first data byte in pool */
data_ptr += hdr_ptr->hdr.bytes_used; /* point to place for object */
hdr_ptr->hdr.bytes_used += sizeofobject;
hdr_ptr->hdr.bytes_left -= sizeofobject;
return (void *) data_ptr;
}
/*
* Allocation of "large" objects.
*
* The external semantics of these are the same as "small" objects,
* except that FAR pointers are used on 80x86. However the pool
* management heuristics are quite different. We assume that each
* request is large enough that it may as well be passed directly to
* jpeg_get_large; the pool management just links everything together
* so that we can free it all on demand.
* Note: the major use of "large" objects is in JSAMPARRAY and JBLOCKARRAY
* structures. The routines that create these structures (see below)
* deliberately bunch rows together to ensure a large request size.
*/
METHODDEF(void FAR *)
alloc_large (j_common_ptr cinfo, int pool_id, size_t sizeofobject)
/* Allocate a "large" object */
{
my_mem_ptr mem = (my_mem_ptr) cinfo->mem;
large_pool_ptr hdr_ptr;
size_t odd_bytes;
/* Check for unsatisfiable request (do now to ensure no overflow below) */
if (sizeofobject > (size_t) (MAX_ALLOC_CHUNK-SIZEOF(large_pool_hdr)))
out_of_memory(cinfo, 3); /* request exceeds malloc's ability */
/* Round up the requested size to a multiple of SIZEOF(ALIGN_TYPE) */
odd_bytes = sizeofobject % SIZEOF(ALIGN_TYPE);
if (odd_bytes > 0)
sizeofobject += SIZEOF(ALIGN_TYPE) - odd_bytes;
/* Always make a new pool */
if (pool_id < 0 || pool_id >= JPOOL_NUMPOOLS)
ERREXIT1(cinfo, JERR_BAD_POOL_ID, pool_id); /* safety check */
hdr_ptr = (large_pool_ptr) jpeg_get_large(cinfo, sizeofobject +
SIZEOF(large_pool_hdr));
if (hdr_ptr == NULL)
out_of_memory(cinfo, 4); /* jpeg_get_large failed */
mem->total_space_allocated += sizeofobject + SIZEOF(large_pool_hdr);
/* Success, initialize the new pool header and add to list */
hdr_ptr->hdr.next = mem->large_list[pool_id];
/* We maintain space counts in each pool header for statistical purposes,
* even though they are not needed for allocation.
*/
hdr_ptr->hdr.bytes_used = sizeofobject;
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