📄 flashingwnd.h
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//********************************************************************************
//* FlashingWindow.CPP
//********************************************************************************
#if !defined(AFX_FLASHINGWND_H__INCLUDED_)
#define AFX_FLASHINGWND_H__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif
class CFlashingWnd : public CWnd
{
public:
CFlashingWnd();
void CreateFlashing(LPCTSTR pTitle, RECT &rect);
void SetUpRegion(int x, int y, int width, int height, int type);
void SetUpRect(int x, int y, int width, int height);
void PaintBorder(COLORREF colorval);
void PaintInvertedBorder(COLORREF colorval);
public:
CRect cRect;
HRGN oldregion;
//HBRUSH newbrush;
//HBRUSH newpen;
//HBRUSH oldbrush;
//HBRUSH oldpen;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFlashingWnd)
afx_msg BOOL OnEraseBkgnd( CDC* pDC );
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CFlashingWnd();
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CFlashingWnd)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
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