📄 sockets.cpp
字号:
//this file is part of eMule
//Copyright (C)2002 Merkur ( merkur-@users.sourceforge.net / http://www.emule-project.net )
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either
//version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "stdafx.h"
#include "emule.h"
#include "packets.h"
#include "sockets.h"
#include "emuleDlg.h"
#include "opcodes.h"
#include "searchlist.h"
#include <time.h>
#include <afxmt.h>
#include "UDPSocket.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
// CServerConnect
void CServerConnect::TryAnotherConnectionrequest(){
if ( connectionattemps.GetCount()<((app_prefs->IsSafeServerConnectEnabled()) ? 1 : 2) ) {
CServer* next_server = used_list->GetNextServer();
if (!next_server)
{
if (connectionattemps.GetCount()==0){
theApp.emuledlg->AddLogLine(true,GetResString(IDS_OUTOFSERVERS));
ConnectToAnyServer(lastStartAt);
}
return;
}
// Barry - Only auto-connect to static server option
if (theApp.glob_prefs->AutoConnectStaticOnly())
{
if (next_server->IsStaticMember())
ConnectToServer(next_server,true);
}
else
ConnectToServer(next_server,true);
}
}
void CServerConnect::ConnectToAnyServer(uint32 startAt,bool prioSort,bool isAuto){
lastStartAt=startAt;
StopConnectionTry();
Disconnect();
theApp.emuledlg->ShowConnectionState(false,"",true);
connecting = true;
singleconnecting = false;
// Barry - Only auto-connect to static server option
if (theApp.glob_prefs->AutoConnectStaticOnly() && isAuto)
{
bool anystatic = false;
CServer *next_server;
used_list->SetServerPosition( startAt );
while ((next_server = used_list->GetNextServer()) != NULL)
{
if (next_server->IsStaticMember())
{
anystatic = true;
break;
}
}
if (!anystatic)
{
connecting = false;
theApp.emuledlg->AddLogLine(true,GetResString(IDS_ERR_NOVALIDSERVERSFOUND));
return;
}
}
used_list->SetServerPosition( startAt );
if( theApp.glob_prefs->Score() && prioSort ) used_list->Sort();
if (used_list->GetServerCount()==0 ){
connecting = false;
theApp.emuledlg->AddLogLine(true,GetResString(IDS_ERR_NOVALIDSERVERSFOUND));
return;
}
theApp.listensocket->Process();
TryAnotherConnectionrequest();
}
void CServerConnect::ConnectToServer(CServer* server, bool multiconnect){
if (!multiconnect) {
StopConnectionTry();
Disconnect();
}
connecting = true;
singleconnecting = !multiconnect;
CServerSocket* newsocket = new CServerSocket(this);
m_lstOpenSockets.AddTail((void*&)newsocket);
newsocket->Create(0,SOCK_STREAM,FD_READ|FD_WRITE|FD_CLOSE|FD_CONNECT,NULL);
newsocket->ConnectToServer(server);
ULONG x=GetTickCount();
connectionattemps.SetAt(x,newsocket);
}
void CServerConnect::StopConnectionTry(){
connectionattemps.RemoveAll();
connecting = false;
singleconnecting = false;
if (m_idRetryTimer)
{
KillTimer(NULL, m_idRetryTimer);
m_idRetryTimer= 0;
}
// close all currenty opened sockets except the one which is connected to our current server
for( POSITION pos = m_lstOpenSockets.GetHeadPosition(); pos != NULL; )
{
CServerSocket* pSck = (CServerSocket*)m_lstOpenSockets.GetNext(pos);
if (pSck == connectedsocket) // don't destroy socket which is connected to server
continue;
if (pSck->m_bIsDeleting == false) // don't destroy socket if it is going to destroy itself later on
DestroySocket(pSck);
}
}
void CServerConnect::ConnectionEstablished(CServerSocket* sender){
if (connecting == false)
{
// we are already connected to another server
DestroySocket(sender);
return;
}
if (sender->GetConnectionState() == CS_WAITFORLOGIN){
theApp.emuledlg->AddLogLine(false,GetResString(IDS_CONNECTEDTOREQ),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort());
//send loginpacket
CServer* update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
if (update){
update->ResetFailedCount();
theApp.emuledlg->serverwnd.serverlistctrl.RefreshServer( update );
}
CMemFile* data = new CMemFile();
data->Write(theApp.glob_prefs->GetUserHash(),16);
uint32 clientid = GetClientID();
data->Write(&clientid,4);
uint16 port = app_prefs->GetPort();
data->Write(&port,2);
uint32 tagcount = 3;
data->Write(&tagcount,4);
CTag* tag = new CTag(CT_NAME,app_prefs->GetUserNick());
tag->WriteTagToFile(data);
delete tag;
tag = new CTag(CT_VERSION,EDONKEYVERSION);
tag->WriteTagToFile(data);
delete tag;
tag = new CTag(CT_PORT,app_prefs->GetPort());
tag->WriteTagToFile(data);
delete tag;
Packet* packet = new Packet(data);
packet->opcode = OP_LOGINREQUEST;
theApp.uploadqueue->AddUpDataOverheadServer(packet->size);
this->SendPacket(packet,true,sender);
delete data;
}
else if (sender->GetConnectionState() == CS_CONNECTED){
theApp.stat_reconnects++;
theApp.stat_serverConnectTime=GetTickCount();
connected = true;
theApp.emuledlg->AddLogLine(true,GetResString(IDS_CONNECTEDTO),sender->cur_server->GetListName());
theApp.emuledlg->ShowConnectionState(true,sender->cur_server->GetListName());
connectedsocket = sender;
StopConnectionTry();
theApp.sharedfiles->SendListToServer();
theApp.emuledlg->serverwnd.serverlistctrl.RemoveDeadServer();
// tecxx 1609 2002 - serverlist update
if (theApp.glob_prefs->AddServersFromServer())
{
Packet* packet = new Packet(OP_GETSERVERLIST,0);
theApp.uploadqueue->AddUpDataOverheadServer(packet->size);
SendPacket(packet,true);
}
}
}
bool CServerConnect::SendPacket(Packet* packet,bool delpacket, CServerSocket* to){
if (!to){
if (connected){
connectedsocket->SendPacket(packet,delpacket,true);
}
else
return false;
}
else{
to->SendPacket(packet,delpacket,true);
}
return true;
}
bool CServerConnect::SendUDPPacket(Packet* packet,CServer* host,bool delpacket){
if (connected){
udpsocket->SendPacket(packet,host);
}
if (delpacket)
delete packet;
return true;
}
void CServerConnect::ConnectionFailed(CServerSocket* sender){
if (connecting == false && sender != connectedsocket)
{
// just return, cleanup is done by the socket itself
return;
}
//messages
CServer* update;
switch (sender->GetConnectionState()){
case CS_FATALERROR:
theApp.emuledlg->AddLogLine(true,GetResString(IDS_ERR_FATAL));
break;
case CS_DISCONNECTED:
theApp.emuledlg->AddLogLine(true,GetResString(IDS_ERR_LOSTC),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort());
break;
case CS_SERVERDEAD:
theApp.emuledlg->AddLogLine(false,GetResString(IDS_ERR_DEAD),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort()); //<<--
update = theApp.serverlist->GetServerByAddress( sender->cur_server->GetAddress(), sender->cur_server->GetPort() );
if(update){
update->AddFailedCount();
theApp.emuledlg->serverwnd.serverlistctrl.RefreshServer( update );
}
break;
case CS_ERROR:
break;
case CS_SERVERFULL:
theApp.emuledlg->AddLogLine(false,GetResString(IDS_ERR_FULL),sender->cur_server->GetListName(),sender->cur_server->GetFullIP(),sender->cur_server->GetPort());
break;
case CS_NOTCONNECTED:;
break;
}
// IMPORTANT: mark this socket not to be deleted in StopConnectionTry(),
// because it will delete itself after this function!
sender->m_bIsDeleting = true;
switch (sender->GetConnectionState()){
case CS_FATALERROR:{
bool autoretry= !singleconnecting;
StopConnectionTry();
if ((app_prefs->Reconnect()) && (autoretry) && (!m_idRetryTimer)){
theApp.emuledlg->AddLogLine(false,GetResString(IDS_RECONNECT), CS_RETRYCONNECTTIME);
m_idRetryTimer= SetTimer(NULL, 0, 1000*CS_RETRYCONNECTTIME, (TIMERPROC)RetryConnectCallback);
}
theApp.emuledlg->ShowConnectionState(false,"",true);
break;
}
case CS_DISCONNECTED:{
connected = false;
if (connectedsocket)
connectedsocket->Close();
connectedsocket = NULL;
theApp.emuledlg->searchwnd.OnBnClickedCancels();
if (app_prefs->Reconnect() && !connecting){
ConnectToAnyServer();
}
if (theApp.glob_prefs->GetNotifierPopOnImportantError()) {
theApp.emuledlg->ShowNotifier(GetResString(IDS_CONNECTIONLOST), TBN_IMPORTANTEVENT, false);
}
theApp.emuledlg->ShowConnectionState(false,"",true);
break;
}
case CS_ERROR:
case CS_NOTCONNECTED:{
if (!connecting)
break;
theApp.emuledlg->AddLogLine(false,GetResString(IDS_ERR_CONFAILED),sender->info, sender->cur_server->GetFullIP(), sender->cur_server->GetPort() );
}
case CS_SERVERDEAD:
case CS_SERVERFULL:{
if (!connecting)
break;
if (singleconnecting){
StopConnectionTry();
break;
}
DWORD tmpkey;
CServerSocket* tmpsock;
POSITION pos = connectionattemps.GetStartPosition();
while (pos){
connectionattemps.GetNextAssoc(pos,tmpkey,tmpsock);
if (tmpsock==sender) {
connectionattemps.RemoveKey(tmpkey);
break;
}
}
TryAnotherConnectionrequest();
}
}
theApp.emuledlg->ShowConnectionState(false,"",true);
}
// 09/28/02, by zegzav
VOID CALLBACK CServerConnect::RetryConnectCallback(HWND hWnd, UINT nMsg, UINT nId, DWORD dwTime)
{
CServerConnect *_this= theApp.serverconnect;
ASSERT(_this);
_this->StopConnectionTry();
if (_this->IsConnected()) return;
_this->ConnectToAnyServer();
}
void CServerConnect::CheckForTimeout()
{
DWORD maxage=GetTickCount() - CONSERVTIMEOUT;
DWORD tmpkey;
CServerSocket* tmpsock;
POSITION pos = connectionattemps.GetStartPosition();
while (pos){
connectionattemps.GetNextAssoc(pos,tmpkey,tmpsock);
if (!tmpsock) {
theApp.emuledlg->AddDebugLogLine(false,"Error: Socket invalid at timeoutcheck" );
connectionattemps.RemoveKey(tmpkey);
return;
}
if (tmpkey<=maxage) {
theApp.emuledlg->AddLogLine(false,GetResString(IDS_ERR_CONTIMEOUT),tmpsock->info, tmpsock->cur_server->GetFullIP(), tmpsock->cur_server->GetPort() );
connectionattemps.RemoveKey(tmpkey);
TryAnotherConnectionrequest();
DestroySocket(tmpsock);
}
}
}
bool CServerConnect::Disconnect(){
if (connected && connectedsocket){
DestroySocket(connectedsocket);
connectedsocket = NULL;
connected = false;
theApp.emuledlg->ShowConnectionState(false,"");
theApp.emuledlg->serverwnd.servermsgbox.AppendText(CString("\n\n\n\n"));
theApp.stat_serverConnectTime=0;
return true;
}
else
return false;
}
CServerConnect::CServerConnect(CServerList* in_serverlist, CPreferences* in_prefs){
connectedsocket = NULL;
app_prefs = in_prefs;
used_list = in_serverlist;
max_simcons = (app_prefs->IsSafeServerConnectEnabled()) ? 1 : 2;
connecting = false;
connected = false;
clientid = 0;
singleconnecting = false;
udpsocket = new CUDPSocket(this); // initalize socket for udp packets
udpsocket->Create();
m_idRetryTimer= 0;
lastStartAt=0;
}
CServerConnect::~CServerConnect(){
// stop all connections
StopConnectionTry();
// close connected socket, if any
DestroySocket(connectedsocket);
connectedsocket = NULL;
// close udp socket
udpsocket->Close();
delete udpsocket;
}
CServer* CServerConnect::GetCurrentServer(){
if (IsConnected() && connectedsocket)
return connectedsocket->cur_server;
return NULL;
}
void CServerConnect::SetClientID(uint32 newid){
clientid = newid;
theApp.emuledlg->ShowConnectionState(IsConnected(),GetCurrentServer()->GetListName() );
}
void CServerConnect::DestroySocket(CServerSocket* pSck){
if (pSck == NULL)
return;
// remove socket from list of opened sockets
for( POSITION pos = m_lstOpenSockets.GetHeadPosition(); pos != NULL; )
{
POSITION posDel = pos;
CServerSocket* pTestSck = (CServerSocket*)m_lstOpenSockets.GetNext(pos);
if (pTestSck == pSck)
{
m_lstOpenSockets.RemoveAt(posDel);
break;
}
}
if (pSck->m_hSocket != INVALID_SOCKET){
pSck->AsyncSelect(0);
pSck->Close();
}
delete pSck;
}
bool CServerConnect::IsLocalServer(uint32 dwIP, uint16 nPort){
if (IsConnected()){
if (connectedsocket->cur_server->GetIP() == dwIP && connectedsocket->cur_server->GetPort() == nPort)
return true;
}
return false;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -