📄 serversocket.h
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//this file is part of eMule
//Copyright (C)2002 Merkur ( merkur-@users.sourceforge.net / http://www.emule-project.net )
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either
//version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Client to Server communication
#pragma once
#include "types.h"
#include "server.h"
#include "packets.h"
#include "Preferences.h"
#include "sockets.h"
#include "preferences.h"
#include "emsocket.h"
class CServerSocket : public CEMSocket
{
friend class CServerConnect;
public:
CServerSocket(CServerConnect* in_serverconnect);
~CServerSocket();
void ConnectToServer(CServer* server);
sint8 GetConnectionState() {return connectionstate;}
CString info;
protected:
void OnClose(int nErrorCode);
void OnConnect(int nErrorCode);
void OnReceive(int nErrorCode);
void OnError(int nErrorCode);
void PacketReceived(Packet* packet);
private:
bool ProcessPacket(char* packet, int32 size,int8 opcode);
void SetConnectionState(sint8 newstate);
CServerConnect* serverconnect;
sint8 connectionstate;
CServer* cur_server;
bool headercomplete;
int32 sizetoget;
int32 sizereceived;
char* rbuffer;
bool m_bIsDeleting; // true: socket is already in deletion phase, don't destroy it in ::StopConnectionTry
};
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